20,741
edits
| Line 75: | Line 75: | ||
* Miscellaneous post-processing passes like ambient occlusions, FXAA,bloom, etc. | * Miscellaneous post-processing passes like ambient occlusions, FXAA,bloom, etc. | ||
<ref>https://sourceforge.net/p/flightgear/mailman/message/37260282/</ref> | <ref>https://sourceforge.net/p/flightgear/mailman/message/37260282/</ref> | ||
== Roadmap == | |||
For now, the initial plan is to only support PBR through glTF models, and glTF | |||
does support using numerical values for the whole material instead of | |||
a texture.<ref>https://sourceforge.net/p/flightgear/mailman/message/37262898/</ref> | |||
== Gallery == | == Gallery == | ||