HDR Pipeline: Difference between revisions

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* Miscellaneous post-processing passes like ambient occlusions, FXAA,bloom, etc.
* Miscellaneous post-processing passes like ambient occlusions, FXAA,bloom, etc.
<ref>https://sourceforge.net/p/flightgear/mailman/message/37260282/</ref>
<ref>https://sourceforge.net/p/flightgear/mailman/message/37260282/</ref>
== Roadmap ==
For now, the initial plan is to only support PBR through glTF models, and glTF
does support using numerical values for the whole material instead of
a texture.<ref>https://sourceforge.net/p/flightgear/mailman/message/37262898/</ref>


== Gallery ==
== Gallery ==

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