HDR Pipeline: Difference between revisions

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No compute shaders required, so Mac should work fine as long as we are
No compute shaders required, so Mac should work fine as long as we are
using at least GL 3.3. :) <ref>https://sourceforge.net/p/flightgear/mailman/message/37260288/</ref>
using at least GL 3.3. :) <ref>https://sourceforge.net/p/flightgear/mailman/message/37260288/</ref>
== Ramifications ==
=== Aircraft ===
=== Scenery ===
For now I plan to only support WS30. I'm not sure how the
materials are going to work for the terrain, but I guess it's too
early for now (both for WS30 and the HDR pipeline!).
The real time environment reflection pass renders the skydome and the
terrain, so I'd be really useful to have some way of setting the WS30
LOD level from the Compositor/Effects. That way we can use a really
rough terrain that renders very fast. The difference in quality
shouldn't be too noticeable as we are rendering to a small 128x128
cubemap.<ref>https://sourceforge.net/p/flightgear/mailman/message/37260296/</ref>


== Implementation Details ==
== Implementation Details ==

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