Compositor: Difference between revisions

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73 bytes removed ,  19 April 2020
This is temporary as we decide what are the shader quality requirements for clustered shading.
(This is temporary as we decide what are the shader quality requirements for clustered shading.)
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=== Lights ===
=== Lights ===


The Compositor introduces a new way of defining lights that is renderer agnostic, so every rendering pipeline will be able to access the lights that have been implemented like this. As of 2019/11, the only pipeline that supports dynamic lights is the ALS pipeline. It only illuminates 3d-objects. Ground and runways won`t be illuminated. The resulting light volumes can be visualized for debugging purposes by setting the property <tt>/sim/debug/show-light-volumes</tt> to true.
The Compositor introduces a new way of defining lights that is renderer agnostic, so every rendering pipeline will be able to access the lights that have been implemented like this. As of 2019/11, the only pipeline that supports dynamic lights is the ALS pipeline. The resulting light volumes can be visualized for debugging purposes by setting the property <tt>/sim/debug/show-light-volumes</tt> to true.


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