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{{Main article|Howto:Optimizing FlightGear for mobile devices}} | {{Main article|Howto:Optimizing FlightGear for mobile devices}} | ||
being able to run fgfs on such, comparatively low-powered, system is actually a good thing for fgfs as a whole - it can help us understand bottlenecks that are hardly visible on typical gaming rigs, but that may still show up over time (think leaking listeners/memory) - this sort of thing can also be considered the prerequisite for people wanting to target/build/run fgfs on other embedded hardware, such as thin clients with integrated GPUs or even mobile phones (think Android) | being able to run fgfs on such, comparatively low-powered, system is actually a good thing for fgfs as a whole - it can help us understand bottlenecks that are hardly visible on typical gaming/developer rigs, but that may still show up over time (think leaking listeners/memory) - this sort of thing can also be considered the prerequisite for people wanting to target/build/run fgfs on other embedded hardware, such as thin clients with integrated GPUs or even mobile phones (think Android) | ||
In other words, if the right people were to team up to specifically such hardware, this could also mean significant performance improvements for people on powerful gaming rigs. | In other words, if the right people were to team up to specifically such hardware, this could also mean significant performance improvements for people on powerful gaming rigs. |