FlightGear and OpenGL Core Profile: Difference between revisions

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{{Main article|Howto:Optimizing FlightGear for mobile devices}}
{{Main article|Howto:Optimizing FlightGear for mobile devices}}


being able to run fgfs on such, comparatively low-powered, system is actually a good thing for fgfs as a whole - it can help us understand bottlenecks that are hardly visible on typical gaming rigs, but that may still show up over time (think leaking listeners/memory) - this sort of thing can also be considered the prerequisite for people wanting to target/build/run fgfs on other embedded hardware, such as thin clients with integrated GPUs or even mobile phones (think Android)
being able to run fgfs on such, comparatively low-powered, system is actually a good thing for fgfs as a whole - it can help us understand bottlenecks that are hardly visible on typical gaming/developer rigs, but that may still show up over time (think leaking listeners/memory) - this sort of thing can also be considered the prerequisite for people wanting to target/build/run fgfs on other embedded hardware, such as thin clients with integrated GPUs or even mobile phones (think Android)


In other words, if the right people were to team up to specifically such hardware, this could also mean significant performance improvements for people on powerful gaming rigs.
In other words, if the right people were to team up to specifically such hardware, this could also mean significant performance improvements for people on powerful gaming rigs.

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