FlightGear and OpenGL Core Profile: Difference between revisions

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{{See also|Unifying the 2D rendering backend via canvas}}
{{See also|Unifying the 2D rendering backend via canvas}}


For starters, we can try the [[FlightGear Headless]] option to build a fgfs version without any graphics at all.
For starters, we can try the [[FlightGear Headless]] option to build a fgfs version without showing any graphics at all.


The next step will be identifying and excluding problematic sources (those containing legacy/raw OpenGL code, e.g. using <code>glBegin()</code> or <code>glEnable()</code> respectively):
The next step will be identifying and excluding problematic sources (those containing legacy/raw OpenGL code, e.g. using <code>glBegin()</code> or <code>glEnable()</code> respectively):

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