FlightGear and OpenGL Core Profile: Difference between revisions

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m (→‎Canvas.Path (OpenVG): https://github.com/memononen/nanovg)
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{{Wikipedia|OpenGL ES}}
{{Wikipedia|OpenGL ES}}


Some FG users are very interested in seeing how FlightGear runs on low end hardware - because they may have a collection of it :)
Some FG users are very interested in seeing how FlightGear runs on lower end/embedded hardware (think RPi-style).


Probably to do it initially, gles1 would have to be used - I think gles2 has no fixed function - and simgear/flightgear would have to be patched to use only OSG calls (if possible)
Probably to do it initially, GLES1 would have to be used - I think GLES2 has no fixed function - and simgear/flightgear would have to be patched to use only OSG calls (if possible), e.g. by excluding features/subsystems that still use legacy OpenGL code incompatible with GLES.


I know OSG can have gles{1,2} support without windowing compiled in
OSG can have GLES{1,2} support without windowing compiled in.


== Background ==
== Background ==

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