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{{Main article|AC files: Understanding and changing .ac code#Identifying an object}} | {{Main article|AC files: Understanding and changing .ac code#Identifying an object}} | ||
When referring to an .ac file in your xml animation, it is important that the <code><object name></code> exactly matches the object named in the .ac file (this includes cases!). | When referring to an .ac file in your xml animation, it is important that the <code><object-name></code> exactly matches the object named in the .ac file (this includes cases!). | ||
'''Note for SketchUp users:''' The spatial reference X/Y/Z used in animation to locate an object or a point are different from the ones in AC3D ie X values are the same in both but Y in animation must be matched to AC3D's -Z (Z value but opposite sign) and Z value in animation must be matched to AC3D's Y value. | '''Note for SketchUp users:''' The spatial reference X/Y/Z used in animation to locate an object or a point are different from the ones in AC3D ie X values are the same in both but Y in animation must be matched to AC3D's -Z (Z value but opposite sign) and Z value in animation must be matched to AC3D's Y value. |
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