Howto:Animate models: Difference between revisions

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→‎Notes: use proper object-name tag
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{{Main article|AC files: Understanding and changing .ac code#Identifying an object}}
{{Main article|AC files: Understanding and changing .ac code#Identifying an object}}


When referring to an .ac file in your xml animation, it is important that the <code><object name></code> exactly matches the object named in the .ac file (this includes cases!).  
When referring to an .ac file in your xml animation, it is important that the <code><object-name></code> exactly matches the object named in the .ac file (this includes cases!).  


'''Note for SketchUp users:''' The spatial reference X/Y/Z used in animation to locate an object or a point are different from the ones in AC3D ie X values are the same in both but Y in animation must be matched to AC3D's -Z (Z value but opposite sign) and Z value in animation must be matched to AC3D's Y value.  
'''Note for SketchUp users:''' The spatial reference X/Y/Z used in animation to locate an object or a point are different from the ones in AC3D ie X values are the same in both but Y in animation must be matched to AC3D's -Z (Z value but opposite sign) and Z value in animation must be matched to AC3D's Y value.  
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