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(Undo revision 78754 by Legoboyvdlp (talk)) |
m (The correct Blender naming for what the P key does is to "separate" part of a mesh. Split is more assosiated with edge splitting which could be misleading for beginners.) |
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| Line 18: | Line 18: | ||
*Make all faces of the objects single sided. | *Make all faces of the objects single sided. | ||
*If you need a part of the model to be visible from both sides, duplicate it in place and flip the normals. The extra geometry overhead is negligible compared to the extra work generated by double-sided faces. | *If you need a part of the model to be visible from both sides, duplicate it in place and flip the normals. The extra geometry overhead is negligible compared to the extra work generated by double-sided faces. | ||
* | *Separate transparent parts into their own objects.<!-- and place at the end of the object list --><!-- I'm not sure this is not some kind of placebo--> | ||
** '''Blender''': Go into Edit Mode, select the part of the object that you would like to | ** '''Blender''': Go into Edit Mode, select the part of the object that you would like to separate and press {{Key press|P}}. | ||
*Assign to all transparent Objects at least the ''model-transparent'' effect: | *Assign to all transparent Objects at least the ''model-transparent'' effect: | ||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
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