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[[File:Fg1000 mfd.jpg|thumb|PUI-canvas FG1000 early prototype using PUI dialog to speed up development]] | |||
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== Status == | |||
Most of the underlying MapStructure layers are now written (though they require styling, and/or would benefit from replacement with vector data). Stuart has started working on the initial architecture using the MFD framework, using an initial PUI-based prototype to speed up development. This has the great benefit of allowing all the code to be re-loaded every time the dialog loads, rather than requiring a re-init of the aircraft. It also helps ensure the architecture isn't dependent on a particular model. | |||
{{Main article|Canvas_News#G1000_.26_MapStructure_improvements}} | {{Main article|Canvas_News#G1000_.26_MapStructure_improvements}} | ||
Stuart wants to build a set of layers for a G1000-like implementation - the canvas map UI is really just a way to display it. <ref>{{cite web | Stuart wants to build a set of layers for a G1000-like implementation - the canvas map UI is really just a way to display it. <ref>{{cite web | ||
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}}</ref> | }}</ref> | ||
See [[#Layers]] | See [[#Layers]] | ||