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(speeds and technical data) |
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Unstable or ground loop on landing? Just add full power (R Magneto ON) and go around. | Unstable or ground loop on landing? Just add full power (R Magneto ON) and go around. | ||
===GUNS & RELOADING=== | |||
Guns have 400 rounds each, the maximum historical capacity of the Camel. | |||
Fire with the 'e' key or a joystick trigger linked to /controls/armament/trigger. | |||
Reload guns: Use the Camel Menu - you must be on ground, stopped, engine off. | |||
===MISC=== | |||
TAXIING: In windy conditions, use elevator to hold tail firmly down for better steering authority. | |||
At high RPM, prop wash | |||
gives some rudder and elevator authority even at near stand-still. Use this plus the burst of power from Blip to | |||
help maneuver and taxi over bumps. | |||
Don't forget 'n' for nudge when you get stuck. | |||
STALL: Push forward firmly on the stick, gain airspeed. Vigorously oppose any spin (rudder and ailerons). It may help to blip | |||
engine off, reducing torque and gyroscopic moment. You will lose ~500 ft altitude or more. | |||
TRIM: Real Camels had no trim mechanism and were tail heavy with full fuel - nose heavy with low fuel. With full fuel, constant 10-20 lbs forward pressure on the stick was required to maintain level flight. | |||
Be aware of natural nose-up attitude and potential for inadvertent climb and stall whenever flying with full fuel! | |||
Extensive help, tips, documents in the DOCS folder. | |||
===KEY SPEEDS & TECHNICAL DATA=== | ===KEY SPEEDS & TECHNICAL DATA=== | ||
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* Fuel: Main (pressure) tank 30 gallons; gravity tank 7 gallons; total 37 gallons. | * Fuel: Main (pressure) tank 30 gallons; gravity tank 7 gallons; total 37 gallons. | ||
* Oil: 6.5 gallons. | * Oil: 6.5 gallons. | ||
==Download JSBSim Camel== | ==Download JSBSim Camel== | ||
edits