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Create the light sources you want to map (bake) in your blend. You can have up to 4 lightmaps per multi-channel light map in FlightGear. Each of those four lightmaps can be a single light source or a combination of light sources. In other words, you could potentially have 2 lights on the left combined into one lightmap and two on the right into another lightmap, leaving 2 channels open for 2 more lightmaps of any configuration. | Create the light sources you want to map (bake) in your blend. You can have up to 4 lightmaps per multi-channel light map in FlightGear. Each of those four lightmaps can be a single light source or a combination of light sources. In other words, you could potentially have 2 lights on the left combined into one lightmap and two on the right into another lightmap, leaving 2 channels open for 2 more lightmaps of any configuration. | ||
[[File:Blend3a.jpg| | [[File:Blend3a.jpg|400px|Lighting Scheme]] | ||
This is what your cockpit or subject will look like when looking at it in the Material Viewport if using only the normal white light. | This is what your cockpit or subject will look like when looking at it in the Material Viewport if using only the normal white light. | ||
[[File:Blend6a.jpg| | [[File:Blend6a.jpg|400px|Setting up colored light sources]] | ||
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