Howto:Multi-channel lightmap: Difference between revisions

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Create the light sources you want to map (bake) in your blend. You can have up to 4 lightmaps per multi-channel light map in FlightGear. Each of those four lightmaps can be a single light source or a combination of light sources. In other words, you could potentially have 2 lights on the left combined into one lightmap and two on the right into another lightmap, leaving 2 channels open for 2 more lightmaps of any configuration.
Create the light sources you want to map (bake) in your blend. You can have up to 4 lightmaps per multi-channel light map in FlightGear. Each of those four lightmaps can be a single light source or a combination of light sources. In other words, you could potentially have 2 lights on the left combined into one lightmap and two on the right into another lightmap, leaving 2 channels open for 2 more lightmaps of any configuration.


[[File:Blend3a.jpg|thumb|Lighting Scheme]]
[[File:Blend3a.jpg|400px|Lighting Scheme]]




This is what your cockpit or subject will look like when looking at it in the Material Viewport if using only the normal white light.
This is what your cockpit or subject will look like when looking at it in the Material Viewport if using only the normal white light.


[[File:Blend6a.jpg|thumb|Setting up colored light sources]]
[[File:Blend6a.jpg|400px|Setting up colored light sources]]




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