Nvidia Windows
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Introduction
The goal of this article is to document which settings in the NVIDIA Control Panel seem to work best for osm2city with Atmosperic Light Scattering (ALS) on Windows.
The configuration has been tested on:
- Windows 10 Home 64bit
- NVIDIA GeForce GTX 1060 6GB
- Driver version 385.69 (note that it is highly recommended to use NVIDIA drivers and to use recent versions)
- FlightGear 2017.3.1
The configuration and configuration choices might differ for different NVIDIA cards etc.
Accessing the NVIDIA Control Panel
The settings discussed in this article relate to Tab "Program Settings" in "Manage 3D Settings" in the NVIDIA Control Panel. The NVIDIA control Panel can be started by right-clicking on the Windows Desktop.
It requires to select or add a program to customize. You have to point to "bin\fgfs.exe".
Tested Settings
Feature | Setting | Remarks |
---|---|---|
Anisotropic filtering | Application-controlled | There does not seem to be any difference to "Off" |
Antialiasing - FXAA | Off | Setting this to "On" gives odd results. E.g. transparent parts of tree textures are green, antialiasing of thin lines gets broken |
Antialiasing - Gamma correction | Off | |
Antialiasing - Mode | Application-controlled | |
Antialiasing - Setting | Application-controlled | |
Antialiasing - Transparency | Off | There does not seem to be any difference to "On" |
CUDO - GPUs | Use global setting (All) | |
Low Latency Mode | Off | |
Multi-Frame Sampled AA (MFAA) | Off | |
OpenGL rendering GPU | GeForce GTX 1060 6GB | |
Power management mode | Prefer maximum performance | |
Shader Cache | On | |
Texture filtering - Anisotropic sample optimization | Off | There does not seem to be any difference to "On" |
Texture filtering - Negative LOD bias | Allow | There does not seem to be any difference to "CLAMP" |
Texture filtering - Quality | Quality | |
Texture filtering - Trilinear optimization | On | There does not seem to be any difference to "Off" |
Threaded optimization | Auto | |
Triple buffering | Off | |
Vertical sync | Use the 3D application setting | |
Veritual Reality pre-rendered frames | 1 |
Antialias Settings in FlightGear
You might want to use the following properties to get antialias in FlightGear:
--prop:/sim/rendering/multi-sample-buffers=true
--prop:/sim/rendering/multi-samples=4