North American P-51 Mustang

From FlightGear wiki
Jump to navigation Jump to search
P51D-25-NA Mustang
FGAddon
P-51D over Koblenz.jpg
Type Military aircraft
Configuration Low wing aircraft
Propulsion Piston aircraft, Single-engine aircraft
Manufacturer North American Aviation
Author(s)
  • Jim Wilson
  • Jon Berndt
  • DATCOM
  • Hal V. Engel
FDM JSBSim
--aircraft= p51d-jsbsim
Status Production
 FDM Stars-5.png
 Systems Stars-4.png
 Cockpit Stars-4.png
 Model Stars-4.png
Supports Bombable
Development
 Website The website for the P51D-25-NA Mustang developments.
 Repository The development repository of the P51D-25-NA Mustang.
Download Download the P51D-25-NA Mustang aircraft package for the current stable release (2024.1).
License GPLv2+

The P-51D Mustang is a piston single engine fighter aircraft.

Aircraft Help

Flying Hints

For the JSBSIm model use the USAAF F-51D/K manual (Aug. 1945) for detailed procedures. This are available on-line from the link near the bottom of this page in the External Links section.

Engine start up procedure tutorial.

Take Off

  • Initially hold the tail down with full aft stick.
  • Slowly increase throttle to 40 inHG Manifold Pressure as you pick up speed.
  • Be ready to actuate rudder during the take off roll particularly if there is a cross wind.
  • At about 50 MPH indicated start releasing stick back pressure. The tail will start to lift and the airplane will want to go to the left as the tail is coming up. Raising the tail slowly is beneficial.
  • Once the tail is up increase throttle to 61 inHG.
  • As you gain speed the amount of rudder correction to the right will need to be decreased and you may need to use left rudder depending on how much right rudder trim you set.
  • Stay on top of rudder and elevator with small adjustments and keep the nose down until rotation or you'll do a ground loop.
  • If the aircraft is heavy rotate at 150 mph. If the aircraft is light you can rotate at slower speeds but never below 120 mph (short field only).
  • As you raise the gear the trim will change in a nose up direction. Be careful to avoid stalling or loosing air speed as the gear is retracted.
  • All of the take off trim settings will need to be adjusted as you pick up speed so this will contribute to a high pilot work load during the take off and climb out. You will need to start removing right rudder trim almost as soon as you leave the ground and rudder trim will continue to change significantly up to about 275MPH indicated.

Climb

  • Back off manifold pressure to 46 inHG.
  • Adjust propeller pitch to 2700 RPM.
  • The throttle has automatic boost controls and will hold the manifold pressure setting as long as the supercharger has enough boost to provide the selected setting. It will hold 46 inHg to about 30,000 feet.
  • The mixture control is also automatic if it is set in the RUN position.
  • If the supercharger speed switch is at AUTOMATIC the supercharger gear ratio will be controlled by an automatic system.


Flying

  • Trim and Cruise at about 2400 rpm.
  • Do not exceed 2700 rpm sustained.
  • Do not exceed 3000 rpm military power (aerobatics)
  • Do not exceed 3500 rpm in dives.
  • Do not exceed 61 inHG Mainfold Pressure (military power), except 71 inHG for maximum of 7 minutes (war emergency power). Note that war emergency power is not for flying fast, rather it is for dogfighting at < 200mph.

Landing

  • Use continuous back pressure on the stick to obtain an tail-low attitude for actual touch down.
  • Because of the wide landing gear and locked tail wheel, landing characteristics are excellent on this aircraft.
  • Minimize use of brakes during ground roll.
  • At completion of the landing roll, clear runway as soon as possible. Excessive braking can cause you to do a ground loop (nose over). Some recommend raising flaps immediately after touchdown.

Performance Data

This information is gleaned from various sources:

  • Maximum Speed: 437 mph
  • Cruise Speed: 363 mph
  • Landing Speed: 100 mph
  • Initial Climb Rate: 3475 feet per minute
  • Sustained Climb Speed: 175 mph
  • Service Ceiling: 41,900 ft.
  • Stall Speed, 9000lbs, Gear/Flaps Up: 102mph
  • Stall Speed, 9000lbs, Gear/Flaps Down: 95mph

Avionics

SCR-522 VHF Radio The SCR-522 VHF radio is a four-channel crystal controlled set. To set the frequencies for each channel, use the Radio Settings dialog (Equipment -> Radio Settings, or F12). The radio control panel is located on the right-hand side of the cockpit, beside the pilot's right thigh, with a row of five red buttons labeled "Off" and A through D. To select the active channel, click the appropriate button, A through D. To turn off the radio, click the "Off" button. The transmit/receive switch is set to Remote and will respond to your regular PTT button.

Altimeter The adjustment knob on the altimeter can be used to calibrate the altimeter to the barometric pressure, but the pressure setting is not displayed on the screen. You can see and set the precise values on the Equipment -> Instrument Settings dialog.

Airplane of the Week/Month

The P-51D (JSBSim) was reviewed as 'Airplane of the Week/Month' on May 04, 2011 as follows:

P-51D (JSBSim)

Model

The JSBSim version of the P-51D comes with a very detailed 3d cockpit, down to various warning plaquettes. I think it conveys the feeling of being in a warbird very much. Based on a quick google image search, it looks pretty authentic to me.

P51d-cockpit.jpg

Most of the switches are actually functional :-) For instance, some amount of fuel management is required for longer flights. The plane comes with a full working set of weapons, from guns via bombs to rockets - so tight dogfights are entirely possible. A full engine startup procedure is simulated. The exterior model is maybe not stunning, but nice enough for all practical purposes:

P51d-model.jpg

Flight characteristics

The JSBSim FDM of the P-51D is very detailed and is actually a joy to experience. As common with warbirds, engine torque is a major issue - try spinning up the engine suddenly in mid-air, and observe how the plane begins to roll unless you counter immediately with the ailerons. Accoding to Hal (the author), the performance characteristics in different altitudes is very faithfully reproduces (I lack the documentation to check, but I haven't seen anything implausible).

The plane is rather difficult to handle - it requires some skill to get it off the ground in spite of the engine torque forces, and even more skill to get it back to the ground in one piece onto the runway. Having the full control equipment (joystick and rudder pedals) is certainly a tremendous help - but it is possible with some practice to fly with just the mouse (avoid crosswinds though...).

The ground handling is tricky - ground loops (the propeller touches the ground) are a constant danger (apparently that really was and is an issue with the real plane) - so careful use of the brakes is a must, and sometimes its even necessary to throttle down immediately after the engine starts.

And, as a very special feature - the plane actually spins rather realistically - so be careful when approaching stall speed.

My personal wishlist

An added pdf manual describing all the features and providing some background info would be terrific - I have the feeling I'm missing so many details...

Things to experience

Let a tank run out of fuel, and experience a lovingly and realistically modelled engine stutter, followed by an emergency landing.

Related content

Wiki articles

External links