Blender and BTG
This article has been nominated for deletion since 16 November 2024. To discuss it, please visit the talk page.
Do not remove this tag until the discussion is closed. Reason for the nomination: This article either contains out of date information, or may not meet the quality standards of the wiki, potentially to the point of causing confusion or frustration to readers. |
This article is a stub. You can help the wiki by expanding it. |
Developed by | Lauri Peltonen |
---|---|
Latest release |
Export: 31 Jan 2009 Import: 07 Mar 2011 |
Written in | Python |
With the use of a special import&export script, BTG files can be opened in, and exported from Blender. This makes it possible to edit FlightGear's terrain and specifically airports in a visual editor.
User documentation
Installation
Download the two scripts:
Place both files in your Blender's .blender/scripts/ directory. Common locations are:
- Windows: C:/Program Files/Blender Foundation/Blender/.blender/scripts
Make sure to correct the $FG_ROOT setting in the import file, if needed. Default setting is:
FG_ROOT = "/usr/local/share/flightgear/"
Scripts should work with Blender 2.4x (latest available is Blender 2.49b), they will not work with version Blender 2.6x.
Usage
Import
Import via File > Import > Simgear (.btg) v7.
Note: rename the [ICAO].btg.gz file of an airport, to its corresponding [tileid].btg.gz, in order to import it correctly. For importing KSFO, we need to rename KSFO.btg.gz to 942050.btg.gz, for example.
Export
Export to a file with a .btg.gz extension, via File > Export > Simgear (.btg). Make sure to enter the correct coordinates and radius, as displayed in the console (you can copy&paste from that one) and/or screen on import.
Known issues
- Textures are not applied automatically in Blender, altough they are loaded.
- Imported meshes are shrinked because Blender does/did not support huge enough models (they are loaded correctly, but you cannot zoom out enough to see the whole tile).
- Sometimes exported triangle has its texture coordinates in wrong order which leads to weird looking textures (e.g. on a runway).
- After exporting .btg files, polygon are not smooth anymore. This will result in weird looking mountains.