Template:Rendering: Difference between revisions
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| contentstyle= text-align: left; | | contentstyle= text-align: left; | ||
| content1 = | | content1 = Rendering Pipeline | ||
* [[ | * [[Compositor]] | ||
* [[ | * [[Classic Pipeline]] | ||
| content2 = | * [[Atmospheric light scattering]] | ||
* [[HDR Pipeline]] | |||
* [[CompositeViewer Support]] | |||
| content2 = Effects and Shaders | |||
* [[Shader]] | * [[Shader]] | ||
* [[Effect Framework]] | |||
* [[Howto:Shader Programming in FlightGear]] | * [[Howto:Shader Programming in FlightGear]] | ||
* [[ | * [[Shader Style Guide]] | ||
* [[GLSL Shader Programming Resources]] | * [[GLSL Shader Programming Resources]] | ||
| content3 = Ongoing Efforts | | content3 = Ongoing Efforts | ||
* [[ | * [[FlightGear and OpenGL Core Profile]] | ||
* [[HDR Pipeline]] | |||
* [[Scenegraph optimizations]] | |||
* [[Resource Tracking for FlightGear]] | |||
* [[PagedLOD]] | * [[PagedLOD]] | ||
|content4 = Standalone Tools | |content4 = Standalone Tools | ||
* [[FGViewer]] | * [[FGViewer]] | ||
* [[FGCanvas]] | * [[FGCanvas]] | ||
* [[FlightGear WorldTerrain SkyBox Server]] | * [[FlightGear WorldTerrain SkyBox Server]] | ||
| content5 = IPC/Networking | | content5 = IPC/Networking | ||
* [[Howto:Using FlightGear as an Image Generator (IG)]] | * [[Howto:Using FlightGear as an Image Generator (IG)]] |
Latest revision as of 05:16, 11 April 2023
Rendering |
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Rendering Pipeline |
Effects and Shaders |
Ongoing Efforts |
Standalone Tools |
IPC/Networking |
The following template description is not displayed when the template is inserted in an article.
Goal
This template can be used on top of articles about FlightGear rendering and related subsystems.
Adding this template to a page in the article namespace will automatically add Category:Rendering to that page.
Usage
Add this to the top of the page:
{{rendering}}