WS3.0 Performance Testing
World Scenery 3.0 |
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General |
This page is intended to collect data on users' systems to build a picture of what key properties are impacting performance with World Scenery 3.0.
For testing consistency, please use the following settings:
- UFO aircraft (to avoid the image of aircraft, Nasal etc)
- Use PNG WS3.0 scenery around KSFO
- osm2city building switched disabled (Terrasync contains some older version of osm2city buildings that have high occupancy and load time)
- Take-off from KSFO on heading 135 degrees at 3000ft and 1500 knots. This will take you over some of the built-up area of the Bay and then into the countryside.
Database Pager Threads
/sim/rendering/database-pager/threads controls the number of threads that are used to load models and scenery. Most systems have multi-core processors, which having a larger number of threads can take advantage of. However, if the number of threads is too high, the system may become bottlenecked on I/O and swapping threads in and out.
The default setting is 4. Please record observations below.
User | CPU | CPU Cores | Memory (GB) | GPU | Observations |
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stuart | Intel i7-4770 | 4 | 16 | NVidia GeForce GTX1660 | threads=2 - Obvious missing tiles.
threads=4 - some lag in loading tiles and stuttering threads=8 - lag only around San Franscisco where there are a lot of roads. No problem in the countryside threads=16 - No noticeably better than 8 |
SP-NTX | Intel I5-6400 | 4 | 8 | NVidia GeForce GTX960 | threads=2 - Missing tiles, everything else was good till RAM was fully taken and system crashed
threads=4 - Lags, high RAM usage, no missing tiles, also crashed after 2 minutes threads=8 - threads=16 - |
vanosten | i7-7700K CPU @ 4.20GH | 4 cores | 32 | NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 | In general: ca. 2.3 GB RAM used, GPU 70-98%, no carshes after 10 minutes, 50-60 fps, Windows 10
next as per 2023-02-26, build-id: 4642 threads=2 - no missing tiles, some shuttering threads=4, 8, 16: clearly improved over 2, but hard to tell any improvements afterwards. Most "annoying"/visible are change of land-use from default to urban or agriculture. At some point when flying at 1500 kt vegetation cannot keep up and sometimes falls behind cockpit. Even with pagedLOD=1200 and threads=16 no problems after 10 minutes, just increase of RAM usage to ca. 7 GB. |