Talk:VulkanSceneGraph
Sorry, but I don't know if it makes sense to write this article on an evolving topic. I think it is more useful to post it in the forum, so that others can evaluate and comment. Obviously X-Plane made an investment in 2018 with Vulcan, my friends who use X-Plane (Vulkan) with MAC gave enthusiastic opinions, pointing out the greater fluidity and better rendering. Certainly Vulkan works best with high-performance GPUs with a lot of RAM. --Abassign (talk) 09:31, 30 June 2020 (EDT)
It makes sense. The Vulkan Scene Graph project is apparently usable as is. I'm wondering if a Vulkan Scene Graph Demonstration Project using materials from Flightgear would be in order. Certainly it's time to do some reading on Vulkan Scene Graph.
I'm currently reading:
OpenSceneGraph 3.0: Beginner's Guide By Xuelei Qian, Rui Wang, Robert Osfield -2010 Learning Vulkan, By Parminder Singh 2016 Mastering Graphics Programming with Vulkan By MarcoCastorina , Gabriel Sassone - 2023
and using for reference:
OpenGL 4.6 Reference Card (free PDF 13 pages) Vulkan 1.1 Reference Card v4.6 (free PDF 16 pages) Vulkan® 1.3.280 - A Specification (free PDF 1488 pages) Vulkan® 1.3.280 - A Specification (with all ratified extensions) (free PDF 2958 pages) Vulkan® 1.3.280 - A Specification (with all registered extensions) (free PDF 5306 pages)