Talk:External Cargo Proposal (Slung Load)
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Hi, we did have a few discussions about doing this kind of thing using a little Nasal addon, and several people offered to get involved and contribute various parts to this - but ultimately nobody cared enough to orchestrate the whole effort. For details, see :
Status - Reinventing the wheel needed?
- Hooray, I'm aware of it and this are all nice statements. But I'm not a fan of reinventing the wheel. 2007/08 we had a first serious try to simulate this, and all the stuff is still there. In the last past months I played with it again and now I'm convinced that the used way is still the way to go. Everything we need is already in FlightGear and waits to be used.
- It is quite late here and I have to get up early next morning, so my code snippets and proposals, avantages and disadavantages will come probably monday/ tuesday. Please stay tuned.
- --HHS (talk) 21:35, 21 September 2014 (UTC)
- It will be interesting to see what those issues were - but a scripted/XML (Property rules) approach should be sufficiently flexible to augment or re-implement such a feature without requiring changes to the C++ code, i.e. would be possible to prototype even if you shouldn't find any C++ developers interested/willing to help with this, which I assume is the reason for this write-up. For something like this "to fly" (pun intended!), it will need to be aircraft agnostic, i.e. a lightweight framework that people can easily integrate, and maybe even using on multiplayer. The degree of XML markup/code required on the aircraft side should be minimal and be just declarative. --Hooray (talk) 03:22, 22 September 2014 (UTC)