FlightGear Newsletter April 2016: Difference between revisions

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Previously, the LOD ranges of random objects, trees, buildings and STG objects were set variously by <tt>''materials.xml''</tt> and fixed values. This was very inconsistent and wasn't controlled by the user. They have now been made consistent to use the <code>/sim/rendering/static-lod/rough</code> property which can be set from the LOD GUI dialog. The impact of this is twofold:
Previously, the LOD ranges of random objects, trees, buildings and STG objects were set variously by <tt>''materials.xml''</tt> and fixed values. This was very inconsistent and wasn't controlled by the user. They have now been made consistent to use the <code>/sim/rendering/static-lod/rough</code> property which can be set from the LOD GUI dialog. The impact of this is twofold:
* Scenery developers, and particularly those doing regional materials should not set the "tree-range-m" for random vegetation or the "range-m" property for random objects.
* Scenery developers, and particularly those doing regional materials should not set the "tree-range-m" for random vegetation or the "range-m" property for random objects.
* Scenery models should not use the LOD animation to control when the entire model becomes visible. This is now set appropriately by the simulation itself. However, it may still be a good idea to use the LOD animation to hide small details.
* Scenery models should not use the [[Howto:Animate models#Range|range]] animation to control when the entire model becomes visible. This is now set appropriately by the simulation itself. However, it may still be a good idea to use the range animation to hide small details.


== In the hangar ==
== In the hangar ==

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