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| Notice that the "Download all AI aircraft" is no longer necessary, because most, if not all, AI aircraft are now part of the base package. | | Notice that the "Download all AI aircraft" is no longer necessary, because most, if not all, AI aircraft are now part of the base package. |
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| {{Note|
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| {{FGCquote
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| |the rendering logic for AI aircraft has changed recently. If they are drawn depends on the projected size on the screen and not on their distance.<br/>
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| Please check the properties
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| * /sim/rendering/static-lod/ai-range-model-pixel (should be true)
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| * /sim/rendering/static-lod/ai-detailed (should be 30)
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| With this configuration, AI aircraft bigger than 30pixels on the screen should show up.
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| There are other factors in OpenSceneGraph that decide if the Paged LOD nodes get rendered. It may sometimes take a couple of minutes or some view panning for the models to pop up.
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| |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/33271362/
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| |title=<nowiki>Re: [Flightgear-devel] Flightgear next (3.5.0) Does not render MP
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| aircraft</nowiki>
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| |author=<nowiki>Torsten Dreyer</nowiki>
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| |date=<nowiki>2015-01-26</nowiki>
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| }}
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| }}
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| {{FGCquote
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| |aircraft disappearing from view but still being present in the pilot list may be due to OSG paging out the aircraft too aggressively.
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| Try increasing <code>/sim/rendering/max-paged-lod</code> to 200 and see if that helps
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| |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/34211674/
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| |title=<nowiki>Re: [Flightgear-devel] The 707 on the multiplayer servers</nowiki>
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| |author=<nowiki>Stuart Buchanan</nowiki>
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| |date=<nowiki>2015-06-16</nowiki>
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| }}
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| }}
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| }}
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| == Building Traffic Files == | | == Building Traffic Files == |