AI Traffic: Difference between revisions

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1,371 bytes removed ,  9 March 2016
Random developer chat does not belong in a summary / tutorial article.
(Random developer chat does not belong in a summary / tutorial article.)
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Notice that the "Download all AI aircraft" is no longer necessary, because most, if not all, AI aircraft are now part of the base package.
Notice that the "Download all AI aircraft" is no longer necessary, because most, if not all, AI aircraft are now part of the base package.
{{Note|
{{FGCquote
  |the rendering logic for AI aircraft has changed recently. If they are drawn depends on the projected size on the screen and not on their distance.<br/>
Please check the properties
* /sim/rendering/static-lod/ai-range-model-pixel (should be true)
* /sim/rendering/static-lod/ai-detailed (should be 30)
With this configuration, AI aircraft bigger than 30pixels on the screen should show up.
There are other factors in OpenSceneGraph that decide if the Paged LOD nodes get rendered. It may sometimes take a couple of minutes or some view panning for the models to pop up.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/33271362/
    |title=<nowiki>Re: [Flightgear-devel] Flightgear next (3.5.0) Does not render MP
aircraft</nowiki>
    |author=<nowiki>Torsten Dreyer</nowiki>
    |date=<nowiki>2015-01-26</nowiki>
  }}
}}
{{FGCquote
  |aircraft disappearing from view but still being present in the pilot list may be due to OSG paging out the aircraft too aggressively.
Try increasing <code>/sim/rendering/max-paged-lod</code> to 200 and see if that helps
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/34211674/
    |title=<nowiki>Re: [Flightgear-devel] The 707 on the multiplayer servers</nowiki>
    |author=<nowiki>Stuart Buchanan</nowiki>
    |date=<nowiki>2015-06-16</nowiki>
  }}
}}
}}


== Building Traffic Files ==
== Building Traffic Files ==
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