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m (→Realism) |
m (→Visuals) |
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=== Visuals === | === Visuals === | ||
* not fully animated 3D models | * not fully animated 3D models (this depends on the aircraft being used) | ||
* insufficient weather | * insufficient weather modeling and -effects (as of 11/2008, shader-based 3D clouds were added to CVS/HEAD) | ||
* non-standard GUI, not too appealing to many users | * non-standard GUI, not too appealing to many users | ||
* no realistic water modelling (improving in OSG branch as of 11/2007) | * no realistic water modelling (improving in OSG branch as of 11/2007) | ||
* no moving map directly integrated in FlightGear | * no moving map directly integrated in FlightGear (separate program available: atlas) | ||
* no water effects for ocean and rivers (waves/streams) | * no water effects for ocean and rivers (waves/streams) | ||
* no nice passage of taxiways at airports (the textures aren't abound in each other) | * no nice passage of taxiways at airports (the textures aren't abound in each other) |
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