FGPythonSys: Difference between revisions

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== Concerns and Issues ==
== Concerns and Issues ==
=== Dependencies ===
=== Dependencies ===
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|1= For one it add another huge dependency. Also, like Thorsten stated, there is a real possibility that a particular aircraft will end up requiring some obscure python module. If you add Python support by default you will see people using it for their aircraft.
|2= {{cite web
  | url    = http://sourceforge.net/p/flightgear/mailman/message/34790779/
  | title  = <nowiki>Re: [Flightgear-devel] A FGPythonSys implementation: The embedded
Python interpreter as a FlightGear subsystem.</nowiki>
  | author = <nowiki>Erik Hofman</nowiki>
  | date  = Jan 24th, 2016
  | added  = Jan 24th, 2016
  | script_version = 0.23
  }}
}}
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|1= I am happy with N different /optional/ languages being supported, but ideally through an RPC mechanism which is language neutral, hence my email about message-passing designs. I feel pretty strongly we do not want multiple /mandatory/ languages for core features of the simulator. In Qt we had a webkit dependency which required Ruby, Perl *and* Python to compile on Windows and the backlash from the developer / user community was extremely large.
|1= I am happy with N different /optional/ languages being supported, but ideally through an RPC mechanism which is language neutral, hence my email about message-passing designs. I feel pretty strongly we do not want multiple /mandatory/ languages for core features of the simulator. In Qt we had a webkit dependency which required Ruby, Perl *and* Python to compile on Windows and the backlash from the developer / user community was extremely large.
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=== Security ===
=== Security ===
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