Earthview: Difference between revisions

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1,489 bytes added ,  17 December 2015
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   | date  = Dec 9th, 2015
   | date  = Dec 9th, 2015
   | added  = Dec 9th, 2015
   | added  = Dec 9th, 2015
  | script_version = 0.23
  }}
}}
== Implementation ==
{{FGCquote
|1= There is nothing underneath Earthview when used in orbit.
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=262568#p262568
  | title  = <nowiki>Re: Su-15</nowiki>
  | author = <nowiki>Thorsten</nowiki>
  | date  = Nov 1st, 2015
  | added  = Nov 1st, 2015
  | script_version = 0.23
  }}
}}
{{FGCquote
|1= even Nasal-level code will end up calling C++/OSG code - which is why EarthView is using native OSG code, unlike PUI, the HUD code or the 2D panels code - in other words, using Nasal like this can even be superior to hard-coded routines in the main loop, which are now crippling the OpenGL experience for other subsystems (just look at all the AMD/ATI related rendering issues due to PUI code that interacts with some other effects/shaders).
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=262570#p262570
  | title  = <nowiki>Re: Su-15</nowiki>
  | author = <nowiki>Hooray</nowiki>
  | date  = Nov 1st, 2015
  | added  = Nov 1st, 2015
  | script_version = 0.23
  }}
}}
{{FGCquote
|1= the renderer doesn't know or care where vertices come from - the renderer is always the same, and EarthView replaces the terrain mesh by a textured sphere
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=262568#p262568
  | title  = <nowiki>Re: Su-15</nowiki>
  | author = <nowiki>Thorsten</nowiki>
  | date  = Nov 1st, 2015
  | added  = Nov 1st, 2015
   | script_version = 0.23
   | script_version = 0.23
   }}
   }}
}}
}}

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