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| date = Dec 9th, 2015 | | date = Dec 9th, 2015 | ||
| added = Dec 9th, 2015 | | added = Dec 9th, 2015 | ||
| script_version = 0.23 | |||
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== Implementation == | |||
{{FGCquote | |||
|1= There is nothing underneath Earthview when used in orbit. | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=262568#p262568 | |||
| title = <nowiki>Re: Su-15</nowiki> | |||
| author = <nowiki>Thorsten</nowiki> | |||
| date = Nov 1st, 2015 | |||
| added = Nov 1st, 2015 | |||
| script_version = 0.23 | |||
}} | |||
}} | |||
{{FGCquote | |||
|1= even Nasal-level code will end up calling C++/OSG code - which is why EarthView is using native OSG code, unlike PUI, the HUD code or the 2D panels code - in other words, using Nasal like this can even be superior to hard-coded routines in the main loop, which are now crippling the OpenGL experience for other subsystems (just look at all the AMD/ATI related rendering issues due to PUI code that interacts with some other effects/shaders). | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=262570#p262570 | |||
| title = <nowiki>Re: Su-15</nowiki> | |||
| author = <nowiki>Hooray</nowiki> | |||
| date = Nov 1st, 2015 | |||
| added = Nov 1st, 2015 | |||
| script_version = 0.23 | |||
}} | |||
}} | |||
{{FGCquote | |||
|1= the renderer doesn't know or care where vertices come from - the renderer is always the same, and EarthView replaces the terrain mesh by a textured sphere | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=262568#p262568 | |||
| title = <nowiki>Re: Su-15</nowiki> | |||
| author = <nowiki>Thorsten</nowiki> | |||
| date = Nov 1st, 2015 | |||
| added = Nov 1st, 2015 | |||
| script_version = 0.23 | | script_version = 0.23 | ||
}} | }} | ||
}} | }} |