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m (→Rain: Added that vector should be inverted if normals are pointing inwards.) |
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A property rule is required, same as above. This is used to generate the above ground altitude in meters, (altitude-agl-m). The "altitude-agl-m" is used to place the shadow close to the ground in real time at an FDM rate of execution. | A property rule is required, same as above. This is used to generate the above ground altitude in meters, (altitude-agl-m). The "altitude-agl-m" is used to place the shadow close to the ground in real time at an FDM rate of execution. | ||
{{note|Do not confuse "altitude-agl-m" with the other type of non-3d ALS-shadow property of "gear-agl-m". The shaders involved use these two different properties respectively for the two different effect. They are not interchangeable.}} | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<?xml version="1.0"?> | <?xml version="1.0"?> |