Canvas sandbox: Difference between revisions

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{{FGCquote|1= I think of some kind of separation that will also be good if we would do HLA between a viewer and an application computing physical models or controlling an additional view hooking into a federate ...|2= {{cite web  | url    = http://sourceforge.net/p/flightgear/mailman/message/19718364/  | title  = <nowiki>Re: [Flightgear-devel] RFC: changes to views and cameras</nowiki>  | author = <nowiki>Mathias Fröhlich</nowiki>  | date  = Jul 1st, 2008  }}}}
{{FGCquote|1= I think of some kind of separation that will also be good if we would do HLA between a viewer and an application computing physical models or controlling an additional view hooking into a federate ...|2= {{cite web  | url    = http://sourceforge.net/p/flightgear/mailman/message/19718364/  | title  = <nowiki>Re: [Flightgear-devel] RFC: changes to views and cameras</nowiki>  | author = <nowiki>Mathias Fröhlich</nowiki>  | date  = Jul 1st, 2008  }}}}
{{FGCquote|1= I'm guessing it would be somewhat similar to ARINC661, and the actual arrangement of these widgets could be marked up in an XML file. The framework could render to a texture (for display in a 3D virtual cockpit), a memory buffer (for direct blitting onto the screen) or to a separate device context altogether (for an external display). Network support on this would be a really interesting feature -- allowing outboard 'dumb' cockpit displays to be run off a diskless thin client.|2= {{cite web  | url    = http://sourceforge.net/p/flightgear/mailman/message/20009948/  | title  = <nowiki>Re: [Flightgear-devel] Cockpit displays (rendering, modelling)</nowiki>  | author = <nowiki>R. van Steenbergen</nowiki>  | date  = Aug 3rd, 2008  }}}}


{{FGCquote|1= If we're rendering each display as an OSG sub-camera, extracting that logic and wrapping it in a stand-alone OSG viewer should be simplicity itself - and so long as it's driven by properties, those can be sent over a socket. That's an approach which seems a lot more bearable to me than sending per-frame pixel surfaces over shared memory or sockets / pipes.|2= {{cite web  | url    = http://sourceforge.net/p/flightgear/mailman/message/20014214/  | title  = <nowiki>Re: [Flightgear-devel] Cockpit displays (rendering, modelling)</nowiki>  | author = <nowiki>James Turner</nowiki>  | date  = Aug 4th, 2008  }}}}
{{FGCquote|1= If we're rendering each display as an OSG sub-camera, extracting that logic and wrapping it in a stand-alone OSG viewer should be simplicity itself - and so long as it's driven by properties, those can be sent over a socket. That's an approach which seems a lot more bearable to me than sending per-frame pixel surfaces over shared memory or sockets / pipes.|2= {{cite web  | url    = http://sourceforge.net/p/flightgear/mailman/message/20014214/  | title  = <nowiki>Re: [Flightgear-devel] Cockpit displays (rendering, modelling)</nowiki>  | author = <nowiki>James Turner</nowiki>  | date  = Aug 4th, 2008  }}}}

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