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m (→Objective: + article on dynamic culling in osg (e.g. view frustrum)) |
m (→Objective: lod in osg: primarily relevant for 3D scenes (CanvasModel)) |
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* [http://3dcgtutorials.blogspot.com/2013/08/instancing-with-openscenegraph.html Instancing with OpenSceneGraph] | * [http://3dcgtutorials.blogspot.com/2013/08/instancing-with-openscenegraph.html Instancing with OpenSceneGraph] | ||
* [http://www.highperformancegraphics.org/wp-content/uploads/Steinlechner-LazySG.pdf Lazy Incremental Computation for Efficient Scene Graph Rendering] | * [http://www.highperformancegraphics.org/wp-content/uploads/Steinlechner-LazySG.pdf Lazy Incremental Computation for Efficient Scene Graph Rendering] | ||
* [http://www.alphapixel.com/sites/default/files/help/whitepapers/LOD-Level-of-detail-in-OpenSceneGraph-OSG.pdf LOD in OSG] (primarily relevant for 3D scenes) | |||
While these features are currently intended to be a just ''toolbox'' for better understanding Canvas internals, the hope in the mid-term is also that these can be used for determining future extensions/improvements to the Canvas system as a whole, to hopefully create more efficient scene graphs for Canvas based features. | While these features are currently intended to be a just ''toolbox'' for better understanding Canvas internals, the hope in the mid-term is also that these can be used for determining future extensions/improvements to the Canvas system as a whole, to hopefully create more efficient scene graphs for Canvas based features. | ||