Canvas troubleshooting: Difference between revisions

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→‎Objective: lod in osg: primarily relevant for 3D scenes (CanvasModel)
m (→‎Objective: + article on dynamic culling in osg (e.g. view frustrum))
m (→‎Objective: lod in osg: primarily relevant for 3D scenes (CanvasModel))
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* [http://3dcgtutorials.blogspot.com/2013/08/instancing-with-openscenegraph.html Instancing with OpenSceneGraph]
* [http://3dcgtutorials.blogspot.com/2013/08/instancing-with-openscenegraph.html Instancing with OpenSceneGraph]
* [http://www.highperformancegraphics.org/wp-content/uploads/Steinlechner-LazySG.pdf Lazy Incremental Computation for Efficient Scene Graph Rendering]
* [http://www.highperformancegraphics.org/wp-content/uploads/Steinlechner-LazySG.pdf Lazy Incremental Computation for Efficient Scene Graph Rendering]
* [http://www.alphapixel.com/sites/default/files/help/whitepapers/LOD-Level-of-detail-in-OpenSceneGraph-OSG.pdf LOD in OSG] (primarily relevant for 3D scenes)


While these features are currently intended to be a just ''toolbox'' for better understanding Canvas internals, the hope in the mid-term is also that these can be used for determining future extensions/improvements to the Canvas system as a whole, to hopefully create more efficient scene graphs for Canvas based features.
While these features are currently intended to be a just ''toolbox'' for better understanding Canvas internals, the hope in the mid-term is also that these can be used for determining future extensions/improvements to the Canvas system as a whole, to hopefully create more efficient scene graphs for Canvas based features.

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