Canvas troubleshooting: Difference between revisions

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→‎Objective: + article on dynamic culling in osg (e.g. view frustrum)
m (→‎Using Osg::Optimizer for complex Canvases: https://www.mail-archive.com/osg-users%40lists.openscenegraph.org/msg23909.html)
m (→‎Objective: + article on dynamic culling in osg (e.g. view frustrum))
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* [https://www.packtpub.com/books/content/openscenegraph-methods-improving-rendering-efficiency OSG methods for improving rendering efficiency]
* [https://www.packtpub.com/books/content/openscenegraph-methods-improving-rendering-efficiency OSG methods for improving rendering efficiency]
* [https://www.packtpub.com/books/content/implementing-multithreaded-operations-and-rendering-openscenegraph Implementing Multithreaded Operations and Rendering in OpenSceneGraph]
* [http://3dcgtutorials.blogspot.com/2013/08/instancing-with-openscenegraph.html Instancing with OpenSceneGraph]
* [http://3dcgtutorials.blogspot.com/2013/08/instancing-with-openscenegraph.html Instancing with OpenSceneGraph]
* [http://www.highperformancegraphics.org/wp-content/uploads/Steinlechner-LazySG.pdf Lazy Incremental Computation for Efficient Scene Graph Rendering]
* [http://www.highperformancegraphics.org/wp-content/uploads/Steinlechner-LazySG.pdf Lazy Incremental Computation for Efficient Scene Graph Rendering]

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