Canvas sandbox: Difference between revisions

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== CanvasAnimation ==
== CanvasAnimation ==
* [http://webee.technion.ac.il/~cgcourse/classes/class4.pdf ANIMATING THE OSG SCENE]
* [http://vr.port.ac.uk/resources/OSG_4_Animation.pdf Open Scene Graph Animation]
* http://osghelp.com/?p=19
* http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00015.html
* http://trac.openscenegraph.org/projects/osg//wiki/Community/NodeKits/osgAnimation
{{Note|For the time being this is probably the most important addition from a performance standpoint, because it will help dramatically reduce Nasal related overhead in the main loop, while also using native OSG data structures for handling animations.
{{Note|For the time being this is probably the most important addition from a performance standpoint, because it will help dramatically reduce Nasal related overhead in the main loop, while also using native OSG data structures for handling animations.
Supporting native OSG animations will also be beneficial to [[Unifying the 2D rendering backend via canvas]], i.e. for porting the existing HUD/2D panels legacy code to OSG.}}
Supporting native OSG animations will also be beneficial to [[Unifying the 2D rendering backend via canvas]], i.e. for porting the existing HUD/2D panels legacy code to OSG.}}

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