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{{caution|
 
{{caution|
The [[model-combined effect]] shader have '''replaced''' the separate normal map effect shader.
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The [[model-combined effect]] shader has '''replaced''' the separate normal map effect shader.
    
The separate normal map effect shader should be considered '''deprecated''' and '''should not be used for new development'''.}}
 
The separate normal map effect shader should be considered '''deprecated''' and '''should not be used for new development'''.}}
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[[FlightGear]] 2.0.0 introduced effects, a powerful way to use shaders within FG without having to write C code. As of March 2010, [[FlightGear Git]] has a normal map effect (Effects/bumpspec.eff), which provides both bump mapping and specular mapping. This [[:Category:Howto|howto]] provides a tutorial on using this effect for [[aircraft]]. Similar techniques can be used to use other effects on aircraft.
 
[[FlightGear]] 2.0.0 introduced effects, a powerful way to use shaders within FG without having to write C code. As of March 2010, [[FlightGear Git]] has a normal map effect (Effects/bumpspec.eff), which provides both bump mapping and specular mapping. This [[:Category:Howto|howto]] provides a tutorial on using this effect for [[aircraft]]. Similar techniques can be used to use other effects on aircraft.
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If you don't know how a normal map works, have a look [http://en.wikipedia.org/wiki/Normal_mapping here].
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If you don't know how a normal map works, have a look {{wikipedia|normal mapping|here|noicon=1}}.
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The latest documentation on the FlightGear effects system is to be found in [http://gitorious.org/fg/fgdata/blobs/master/Docs/README.effects $FG_ROOT/Docs/README.effects]
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The latest documentation on the FlightGear effects system is to be found in {{readme file|effects}}.
    
== Creating the normal map ==
 
== Creating the normal map ==

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