Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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Also see: [[Flightgear On Android]].
Also see: [[Flightgear On Android]].


{{FGCquote
  |There are a few users wanting to run FlightGear on mobile devices or gaming consoles - others want to use it for UAV stuff, and even others want to run it in "headless" mode, without displaying any graphics at all (certainly not Rembrandt/ALS or other effect/shader stuff) - all of those are valid use-cases, as is running FlightGear on an outdated OS, including even on 10-year old hardware with a nvidia 7600  GPU - ideally, FlightGear should "just work", using what's available - analogous to installing a modern Linux 3.0 distro on a 586 PC with 133 mhz and 32 mb of RAM - give it a try, it actually works reasonably well
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=237545#p237545
    |title=<nowiki>Re: Cloning fgdata with GIT submodules</nowiki>
    |author=<nowiki>Hooray</nowiki>
    |date=<nowiki>Wed Apr 01</nowiki>
  }}
}}
Increasingly, people want to try running FlightGear on mobile devices, like the Apple IPhone/IPad, Android phones or Nokia Maemo devices. FlightGear isn't currently optimized for such devices, so that it would require a fair amount of customizations to make this happen, not just optimization-wise, but also related to the user-interface, i.e. lack of keyboard/mouse/yoke and screen space.
Increasingly, people want to try running FlightGear on mobile devices, like the Apple IPhone/IPad, Android phones or Nokia Maemo devices. FlightGear isn't currently optimized for such devices, so that it would require a fair amount of customizations to make this happen, not just optimization-wise, but also related to the user-interface, i.e. lack of keyboard/mouse/yoke and screen space.


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