Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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Until FlightGear 2.8, the GUI is PUI-based and thus cannot be scaled dynamically. However, the new upcoming [[Canvas Widgets]] based GUI will use a vector-driven approach, so that the GUI can be fully scaled as required.
Until FlightGear 2.8, the GUI is PUI-based and thus cannot be scaled dynamically. However, the new upcoming [[Canvas Widgets]] based GUI will use a vector-driven approach, so that the GUI can be fully scaled as required.
=== Textures ===
{{FGCquote
  |The original structure/design was in support of video cards that could<br/>
only do 256x256 max texture sizes (or video cards with limited memory that<br/>
couldn't handle a complete set of textures with higher resolutions.)  We<br/>
are easily a decade beyond those days, so if this causes anyone a problem,<br/>
maybe they are trying to run flightgear on a phone?
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32768042/
    |title=<nowiki>Re: [Flightgear-devel] Textures/ vs Textures.high/ (was Unused and/or sourceless textures‏)</nowiki>
    |author=<nowiki>Curtis Olson</nowiki>
    |date=<nowiki>2014-08-27</nowiki>
  }}
}}


=== Scenery ===
=== Scenery ===

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