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Until FlightGear 2.8, the GUI is PUI-based and thus cannot be scaled dynamically. However, the new upcoming [[Canvas Widgets]] based GUI will use a vector-driven approach, so that the GUI can be fully scaled as required. | Until FlightGear 2.8, the GUI is PUI-based and thus cannot be scaled dynamically. However, the new upcoming [[Canvas Widgets]] based GUI will use a vector-driven approach, so that the GUI can be fully scaled as required. | ||
=== Textures === | |||
{{FGCquote | |||
|The original structure/design was in support of video cards that could<br/> | |||
only do 256x256 max texture sizes (or video cards with limited memory that<br/> | |||
couldn't handle a complete set of textures with higher resolutions.) We<br/> | |||
are easily a decade beyond those days, so if this causes anyone a problem,<br/> | |||
maybe they are trying to run flightgear on a phone? | |||
|{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32768042/ | |||
|title=<nowiki>Re: [Flightgear-devel] Textures/ vs Textures.high/ (was Unused and/or sourceless textures)</nowiki> | |||
|author=<nowiki>Curtis Olson</nowiki> | |||
|date=<nowiki>2014-08-27</nowiki> | |||
}} | |||
}} | |||
=== Scenery === | === Scenery === |