Textures & Texture Maps in SketchUp: Difference between revisions

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Screen-shot instruction clarified.
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(Screen-shot instruction clarified.)
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[[File:TargetSquares.png]]
[[File:TargetSquares.png]]


Click <tt>File > Export > 2D Image</tt> to save the squares. Use a photo processing application (like Gimp, Photoshop, (for Macs Preview or iPhoto will do as well)) to make the pixels a square of two. Keep the squared pixel size to the smallest one that keeps the necessary detail in the textures. Bear in mind most models are viewed as a 'flypast', which means at a distance. Try a couple of sizes to decide which will do the job effectively.
Use the inside corner of each of those corner squares as the limits of your screen-shot (Photo). In this example the photo will be equal to 4.7m x 4.7m when you take it back into the SU paint-box as a new texture. Use a photo processing application (like Gimp, Photoshop, (for Macs Preview or iPhoto will do as well)) to make the pixels a square of two. Keep the squared pixel size to the smallest one that keeps the necessary detail in the textures. Bear in mind most models are viewed as a 'flypast', which means at a distance. Try a couple of sizes to decide which will do the job effectively.
   
   
Go back to the SU paint-box and make a new texture from your photo. Make sure this new texture has a unique name, and the width and height of this texture is equal to the square you covered the targets with (hopefully you noted the measurement earlier).  
Go back to the SU paint-box and make a new texture from your photo. Make sure this new texture has a unique name, and the width and height of this texture is equal to the square you covered the targets with (hopefully you noted the measurement earlier).  
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