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(Screen-shot instruction clarified.) |
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[[File:TargetSquares.png]] | [[File:TargetSquares.png]] | ||
Use the inside corner of each of those corner squares as the limits of your screen-shot (Photo). In this example the photo will be equal to 4.7m x 4.7m when you take it back into the SU paint-box as a new texture. Use a photo processing application (like Gimp, Photoshop, (for Macs Preview or iPhoto will do as well)) to make the pixels a square of two. Keep the squared pixel size to the smallest one that keeps the necessary detail in the textures. Bear in mind most models are viewed as a 'flypast', which means at a distance. Try a couple of sizes to decide which will do the job effectively. | |||
Go back to the SU paint-box and make a new texture from your photo. Make sure this new texture has a unique name, and the width and height of this texture is equal to the square you covered the targets with (hopefully you noted the measurement earlier). | Go back to the SU paint-box and make a new texture from your photo. Make sure this new texture has a unique name, and the width and height of this texture is equal to the square you covered the targets with (hopefully you noted the measurement earlier). | ||
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