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== Screen Shots ==
{{FGCquote
  |You can access the new screenshot handler after starting with <br/>
--httpd{{=}}8080 at http://localhost:8080/screenshot<br/>
<br/>
It understands some request parameters:<br/>
type: either png or jpg (guess what this does)<br/>
window: the name of the window to capture (for those with multi screen <br/>
setups)<br/>
stream: provide mjpeg stream
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32889510/
    |title=<nowiki>[Flightgear-devel] Heads up: --jpg-httpd is gone</nowiki>
    |author=<nowiki>Torsten Dreyer</nowiki>
    |date=<nowiki>2014-10-02</nowiki>
  }}
}}
{{FGCquote
  |Examples:<br/>
<br/>
http://localhost:8080/screenshot?type=png<br/>
send png instead of jpg (jpg is default)<br/>
<br/>
http://localhost:8080/screenshot?type{{=}}png&window{{=}}WindowA<br/>
send a png screenshot from the window named "WindowA" as defined under <br/>
rendering/camera-group/window/name in your screen configuration.<br/>
<br/>
http://localhost:8080/screenshot?window{{=}}WindowA<br/>
do the same as before, but use default jpg encoding
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32889510/
    |title=<nowiki>[Flightgear-devel] Heads up: --jpg-httpd is gone</nowiki>
    |author=<nowiki>Torsten Dreyer</nowiki>
    |date=<nowiki>2014-10-02</nowiki>
  }}
}}
{{FGCquote
  |http://localhost:8080/screenshot?window{{=}}WindowA&stream{{=}}y<br/>
same as before, but not just send a single image but a motion-jpeg <br/>
encoded video stream.<br/>
Can be used by ffmpeg to directly encode various video formats.<br/>
try ffplay -f mjpeg http://localhost:8080/screenshot/stream{{=}}y<br/>
<br/>
Compression level for PNG is hardcoded to 9 (highest) and JPEG_QUALITY <br/>
hardcoded to 80.<br/>
These seem to be a good balance of performance vs. quality.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32889510/
    |title=<nowiki>[Flightgear-devel] Heads up: --jpg-httpd is gone</nowiki>
    |author=<nowiki>Torsten Dreyer</nowiki>
    |date=<nowiki>2014-10-02</nowiki>
  }}
}}


== Web-based EFIS ==
== Web-based EFIS ==
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== EFIS via SVG ==
{{FGCquote
  |I use Inkscape to draw the svgs. The elements to animate are selected by <br/>
their id attribute, so you have to set a reasonabl name for those.<br/>
To get proper scaling of the svg, you need to set the viewBox, width, <br/>
height and preserveAspectRation of the <svg> element.<br/>
It should be also possible to draw svg on the fly e.g. from svg.js and <br/>
animate this, too. I havn't looked into this so far.<br/>
<br/>
The port number for the httpd is set from the commandline, use whatever <br/>
suits your needs. No other ports are involved or hardcoded, everything <br/>
runs over http protocol at that port, the websocket included. The <br/>
individual services are distinguished by their url (/props/, /json/, <br/>
/screenshot/, PropertyListener etc). Again, everything runs over port <br/>
8080 (or whatever you told http to bind to).
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32854893/
    |title=<nowiki>Re: [Flightgear-devel] Goodbye fgpanel - hello fgpanel 2.0</nowiki>
    |author=<nowiki>Torsten Dreyer</nowiki>
    |date=<nowiki>2014-09-22</nowiki>
  }}
}}


{{FGCquote
  |Personally, I like to stick with fgdata as the repo. Master branch is a <br/>
good enough playground. During the development cycle things don't <br/>
necessarily have to be stable to get checked in there, if they are new <br/>
and mostly unused parts and do not get sucked into the running fgfs <br/>
instance.<br/>
I am planning to move the .js library files out of the aircraft <br/>
directory into common fgdata once they seem to be in someway usable.<br/>
If you want to contribute to that area, I'm happy to handle merge <br/>
requests or appyl diffs.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32854893/
    |title=<nowiki>Re: [Flightgear-devel] Goodbye fgpanel - hello fgpanel 2.0</nowiki>
    |author=<nowiki>Torsten Dreyer</nowiki>
    |date=<nowiki>2014-09-22</nowiki>
  }}
}}


== Why Phi ?==
== Why Phi ?==

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