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</syntaxhighlight> | </syntaxhighlight> | ||
To see if our new SystemAdapter method is working properly, we can simply add it to the constructor of an existing element, e.g.: | |||
<syntaxhighlight lang="cpp"> | |||
osg::Node* model = Canvas::getSystemAdapter()->getModel("Models/Geometry/glider.ac"); | |||
</syntaxhighlight> | |||
While this will not yet add the model to the scene graph (canvas), we should at least be seeing success/failure messages in the console suggesting if our function works properly (that is, once the corresponding element is added). | |||
Next, we only need to coax our new Canvas element to use said <code>osg::Node</code> object. | Next, we only need to coax our new Canvas element to use said <code>osg::Node</code> object. | ||