CompositeViewer support: Difference between revisions

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|skills=C++, OpenSceneGraph, OpenGL, [[Building FlightGear]] and [[Canvas_Development#Supporting_Cameras]]
|skills=C++, OpenSceneGraph, OpenGL, [[Building FlightGear]] and [[Canvas_Development#Supporting_Cameras]]
|issue=1157
|issue=1157
}}
{{FGCquote
  |The cameras in a camera group don't need to render directly to the<br/>
screen. They can render to a texture which can be used either in the<br/>
scene, like in a video screen in the instrument panel, or for distortion<br/>
correction in a projected or dome environment.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/19718339/
    |title=<nowiki>[Flightgear-devel] RFC: changes to views and cameras</nowiki>
    |author=<nowiki>Tim Moore</nowiki>
    |date=<nowiki>2008-06-26</nowiki>
  }}
}}
{{FGCquote
  |Open Scene Graph supports a CompositeViewer object that supports<br/>
rendering from several widely separated viewpoints, complete with<br/>
support for multiple terrain pager threads. We could move to<br/>
CompositeViewer and support simultaneous views from e.g., the tower, AI<br/>
models, drones, etc.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/19718339/
    |title=<nowiki>[Flightgear-devel] RFC: changes to views and cameras</nowiki>
    |author=<nowiki>Tim Moore</nowiki>
    |date=<nowiki>2008-06-26</nowiki>
  }}
}}
}}


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