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m (removing pointer to sf.net bug tracker for the reasons laid out on the discussion page half a year ago, there needs to be a consensus among core developers about issue tracker usage/endorsement) |
m (OSG branch exists already) |
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=== Huge Requests === | === Huge Requests === | ||
* factor out current plib based scenegraph to allow [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg15761.html integration with other scenegraphs], such as OSG (OpenSceneGraph). Adding support for OpenSceneGraph to FlightGear would also add support for mult-head displays, multiple rendering contexts as well as distributed rendering. If you are interested in this idea please make sure to search the mailing list archives at http://www.flightgear.org for "OpenSceneGraph", "OSG", "SSG" to get an impression of previous discussions about this topic. '''NOTE: FlightGear has been branched and the main branch is based on OSG''' | * <strike>factor out current plib based scenegraph to allow [http://www.mail-archive.com/flightgear-devel@flightgear.org/msg15761.html integration with other scenegraphs], such as OSG (OpenSceneGraph). Adding support for OpenSceneGraph to FlightGear would also add support for mult-head displays, multiple rendering contexts as well as distributed rendering. If you are interested in this idea please make sure to search the mailing list archives at http://www.flightgear.org for "OpenSceneGraph", "OSG", "SSG" to get an impression of previous discussions about this topic.</strike> '''NOTE: FlightGear has been branched and the main branch is based on OSG''' | ||
* factor out scenery system to allow integration with other scenery systems (see mailing list discussions) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg13125.html Demeter discussion] | * factor out scenery system to allow integration with other scenery systems (see mailing list discussions) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg13125.html Demeter discussion] | ||
* factor out terrain system to allow integration with alternative terrain engines (see mailing list discussions) | * factor out terrain system to allow integration with alternative terrain engines (see mailing list discussions) | ||
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