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Besides investigating about '''possible workarounds(?)''' (port forwarding through UDP bidirectional tunnelling) which might or might not add too much network latency or CPU load or constitute a misuse of special purposes networks, the user suggested diversification of port numbers (''"offering two possible port numbers could mean offering twice the chances to connect to the Multiplayer network and would constitute a reasonable prevention measure of part of the possible connection problems of FlightGear users over the internet"''). | Besides investigating about '''possible workarounds(?)''' (port forwarding through UDP bidirectional tunnelling) which might or might not add too much network latency or CPU load or constitute a misuse of special purposes networks, the user suggested diversification of port numbers (''"offering two possible port numbers could mean offering twice the chances to connect to the Multiplayer network and would constitute a reasonable prevention measure of part of the possible connection problems of FlightGear users over the internet"''). | ||
However, coding work on the server software is not priority at the moment, and any change to servers might turn out to be a "nightmare on the server admins side to implement [...]", not to mention "[...] the fact that most if not all of them are volunteering time and machines for this". | |||
The simplest workaround would just be a new server offering a different port number. | |||
== Related content == | == Related content == |
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