Howto:Multiplayer: Difference between revisions

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This is by far the easiest way to get online, but in some cases the methods mentioned below may be prefered.
This is by far the easiest way to get online, but in some cases the methods mentioned below may be prefered.


'''Before starting tests''', you might want to check at the ending of the "Servers" section below in this page if '''your Internet Service Provider''' has been '''reported''' to be associated with '''problems''' related with the FlightGear Multiplayer connection.
'''Before starting tests''', you might want to check the section ''Problems associated with specific Internet Service Providers'' below in this page.


=== Using the launcher / FGRun ===
=== Using the launcher / FGRun ===
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If you are interested in hosting your own multiplayer server, you may want to check out [[Howto: Set up a multiplayer server]].
If you are interested in hosting your own multiplayer server, you may want to check out [[Howto: Set up a multiplayer server]].
== Problems associated with specific Internet Service Providers ==
'''Fibertel Argentina'''
It has been reported '''December 2014''' that UDP connection through port 5000 is not possible. Fibertel Argentina users do not have full access to the modem configuration at the moment, they have to pass through a ''very limited'' interface on the Fibertel web site, only aimed at allowing operations like switching on/off the wifi radio or switching between NAT router mode and bridge mode (and at the moment a bug made users unable to submit any configuration changes).
After various hours of tests by the user with and without Fibertel staff at the phone with the modem in NAT router mode and in bridge mode, after a supervisor decided to remotely flash the modem (Motorola) with a recent firmware and yet noticed strange behaviour and sent tech staff to replace the modem with a simpler one (another Motorola model with no wifi), after testing with it in bridge mode with tech staff at the phone, the user sought for help [http://forum.flightgear.org/viewtopic.php?f=27&t=24754&p=226034#p226034 in the forum] and finally '''a temporary standalone instance of the Multiplayer server software''' (located in Canada) was activated and '''the user was able to connect normally through all the tested ports (5001, 5002, 5003, 5507) but not through port 5000 which is the only available port in any FlightGear Multiplayer server at the moment'''. Through another Internet Service Provider (Speedy ADSL) the user could connect with no problems to port 5000 of any Multiplayer server.
Facing this evidence, Fibertel Argentina technical staff ''finally'' admitted: "It's not the modem, it's the network, our network uses port 5000 for setup purposes, it should be open for the user but it might not be fully functional". This is reported here to avoid other users a similar 60-70 hours time loss.
It has been observed (discussion of [https://code.google.com/p/flightgear-bugs/issues/detail?id=1617&q=-Type%3DFeatureRequest%20-status%3ATesting&sort=-id&colspec=ID%20Type%20Status%20Priority%20Summary%20Aircraft%20Milestone issue 1617]) that the fact that Fibertel Argentina is using port 5000 for network setup purposes shouldn't imply that they are filtering packets: ''"it should really only be when the packet has reached its destination that the port number has any meaning at all"''.
Reported issue 1617 full link: https://code.google.com/p/flightgear-bugs/issues/detail?id=1617&q=-Type%3DFeatureRequest%20-status%3ATesting&sort=-id&colspec=ID%20Type%20Status%20Priority%20Summary%20Aircraft%20Milestone
Forum thread full link: http://forum.flightgear.org/viewtopic.php?f=27&t=24754&p=226034#p226034).


== Related content ==
== Related content ==
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