Talk:Scripted AI Objects: Difference between revisions

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Re Hooray
m (http://forum.flightgear.org/viewtopic.php?f=71&t=23299&p=213180&hilit=revhardt#p212557)
(Re Hooray)
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We've had a number of users on the forum interested in these things, especially the FGUK guys would probably love to be involved in this. Coordination-wise, you should consider refactoring the existing code into separate modules/files and classes that can be independently maintained without requiring a ton of communication-obviously, being able to use git/gitorious would still help. For MP support, you'll want to use an intermediate class that uses the mp_broadcast.nas script to set up a comm channel for events (see bombable). If you keep maintaining this article, I'll send heads-up to others who might be interested in this - even if just to provide feedback and advice. A few weeks ago, I talked with Algernon about these kinds of features so the FGUK guys should be all game - and a few others recently posted MapStructure/Canvas screen shots showing Combat-related developments[http://forum.flightgear.org/viewtopic.php?f=71&t=23299&p=213180&hilit=revhardt#p212557].--[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 16:00, 28 October 2014 (UTC)
We've had a number of users on the forum interested in these things, especially the FGUK guys would probably love to be involved in this. Coordination-wise, you should consider refactoring the existing code into separate modules/files and classes that can be independently maintained without requiring a ton of communication-obviously, being able to use git/gitorious would still help. For MP support, you'll want to use an intermediate class that uses the mp_broadcast.nas script to set up a comm channel for events (see bombable). If you keep maintaining this article, I'll send heads-up to others who might be interested in this - even if just to provide feedback and advice. A few weeks ago, I talked with Algernon about these kinds of features so the FGUK guys should be all game - and a few others recently posted MapStructure/Canvas screen shots showing Combat-related developments[http://forum.flightgear.org/viewtopic.php?f=71&t=23299&p=213180&hilit=revhardt#p212557].--[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 16:00, 28 October 2014 (UTC)
: The more the better, Hooray.  I think what we should do first is to put down stuff that affects the missiles specs, such as guidance types, seeker type, etc., then split these into categories, such as FDM, Seeker, etc., and work from there.
: [[User:Red_Leader|Red Leader]] ([[User_talk:Red_Leader|Talk]] | [[Special:Contributions/Red_Leader|contribs]]) 16:52, 28 October 2014 (UTC)

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