{{Note|This assumes that you're using the ogel aircraft and that the face texture can be looked up using the name '''Head'''.}}
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{{Note|This assumes that you're using the ogel aircraft and that the face texture can be looked up using the name '''Head'''.
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The map shown here is just an example, this could obviously be anything, including raster/svg images, custom OpenVG/ShivaVG paths, osgText etc.
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To implement a dirt texture, you'd want to use the corresponding texture ID and then overlay a static dirt texture using some kind of random scheme, e.g. by adding texture maps/sub regions to the exhaust area. See [[Canvas Image]] for details. }}