Howto:Multiplayer: Difference between revisions

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[[File:Direct-p2p-multiplayer-setup.png|800px|Screen shots demonstrating a "peer-to-peer" setup between two fgfs instances running on the same machine via localhost/loopback (127.0.0.1) without any fgms/multiplayer server being involved]]
[[File:Direct-p2p-multiplayer-setup.png|800px|Screen shots demonstrating a "peer-to-peer" setup between two fgfs instances running on the same machine via localhost/loopback (127.0.0.1) without any fgms/multiplayer server being involved]]
You can add an arbitrary number of channels to mirror your flight onto other servers, e.g. to a private fgms server using '''<nowiki>--multiplay=out,10,my.private.server.ip,5000</nowiki>'''.
Additionally, the "in"-argument above tells FG to listen '''only''' on the loopback/local interface - it will not receive packets arriving on the other network interface(s). If you want to also bind to other interfaces, just omit the IP address by using  '''<nowiki>--multiplay=in,10,,5000</nowiki>'''.
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