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<span style="font-size:105%; font-weight:bold">[[Portal:Developer/Aircraft|Aircraft]]</span><br /> | <span style="font-size:105%; font-weight:bold">[[Portal:Developer/Aircraft|Aircraft]]</span><br /> | ||
<span style="font-style:italic;"> | <span style="font-style:italic;"> | ||
[[Howto:Troubleshooting Aircraft Performance Issues]]· | |||
[[Howto: Make an aircraft|Making an aircraft]] · [[Flight Dynamics Model|Flight dynamics model]]<br/> | [[Howto: Make an aircraft|Making an aircraft]] · [[Flight Dynamics Model|Flight dynamics model]]<br/> | ||
[[Howto: 3D Aircraft Models|3D aircraft models]] · [[Howto: Edit a livery|Liveries]] · [[:Category:Aircraft | [[Howto: 3D Aircraft Models|3D aircraft models]] · [[Howto: Edit a livery|Liveries]] · [[:Category:Aircraft resources|Resources]]<br/> | ||
[[Soaring instrumentation sdk]] · [[Creating instruments for FG|Creating instruments]] · [[System dependent instruments|System dependent instruments]]<br/> | [[Soaring instrumentation sdk]] · [[Creating instruments for FG|Creating instruments]] · [[System dependent instruments|System dependent instruments]]<br/> | ||
[[Howto: Design an autopilot|Designing an autopilot]]</span> | [[Howto: Design an autopilot|Designing an autopilot]]</span> | ||
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[[Howto: Start core development|Getting started]] · [[Programming resources]] · [[Nasal/CppBind|Adding scripting bindings]]<br/> | [[Howto: Start core development|Getting started]] · [[Programming resources]] · [[Nasal/CppBind|Adding scripting bindings]]<br/> | ||
[[Howto:Add new fgcommands to FlightGear|Adding fgcommands]] · [[Howto:Create new subsystems|Creating subsystems]] <br/> | [[Howto:Add new fgcommands to FlightGear|Adding fgcommands]] · [[Howto:Create new subsystems|Creating subsystems]] <br/> | ||
[[Built-in Profiler]] · [[Howto:Extend Nasal]] <br/> | [[Built-in Profiler]] · [[Howto:Extend Nasal]] · [[Howto:Using Ada in FlightGear]] <small>(<font color="red">updated!</font>)</small><br/> | ||
[[Howto:Use Property Tree Objects]] · [[Code cleanup]] <br/> | [[Howto:Use Property Tree Objects]] · [[Code cleanup]] <br/> | ||
[[FlightGear-Points of Interest]] · [[Request for comments]] <br/> | [[FlightGear-Points of Interest]] · [[Request for comments]] <br/> | ||
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[[Howto: Convert objects from X-Plane|Converting from X-Plane/MSFS]]<br/> | [[Howto: Convert objects from X-Plane|Converting from X-Plane/MSFS]]<br/> | ||
[[Howto: Make an airport|Making an airport]] · [[Using TerraGear|Generating terrain]]<br/> | [[Howto: Make an airport|Making an airport]] · [[Using TerraGear|Generating terrain]]<br/> | ||
[[ | [[AI Traffic]]</span> | ||
|rightcolumn8= [[File:Nasallogo3.png|40px]] </div> | |rightcolumn8= [[File:Nasallogo3.png|40px]] </div> | ||
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{{Main page/Leftbox|title=Put a piece of yourself into FlightGear! | {{Main page/Leftbox|title=Put a piece of yourself into FlightGear! | ||
|contents=In FlightGear, "development" is [[Howto:Understand the FlightGear development process|anything that improves the project]]. So, it's not just code related [[Howto:Start core development|core development]]. There's also [[Portal:Developer/Scenery|scenery development]], [[Portal:Developer/Aircraft|aircraft development]] and all the stuff you can see in the column here on the left. If you want an extended overview, check out the [[Volunteer]] page. | |contents=In FlightGear, "development" is [[Howto:Understand the FlightGear development process|anything that improves the project]]. So, it's not just code-related [[Howto:Start core development|core development]]. There's also [[Portal:Developer/Scenery|scenery development]], [[Portal:Developer/Aircraft|aircraft development]] and all the stuff you can see in the column here on the left. If you want an extended overview, check out the [[Volunteer]] page. | ||
Actually that's not all you can contribute. There's also documentation, with the [[FlightGear Manual]]... and this wiki of course! To contribute to the wiki, head off to the [[Portal:Wiki|Wiki Portal]]. There's a lot to do there too. | Actually that's not all you can contribute. There's also documentation, with the [[FlightGear Manual]]... and this wiki of course! To contribute to the wiki, head off to the [[Portal:Wiki|Wiki Portal]]. There's a lot to do there too. | ||
If you want to get in touch with other developers, register an account at the [http://forum.flightgear.org/viewforum.php?f=18 forum], and for core development subscribe to the [[mailing list]] too and consider visiting the | If you want to get in touch with other developers, register an account at the [http://forum.flightgear.org/viewforum.php?f=18 forum], and for core development subscribe to the [[mailing list]] too and consider visiting the {{tickets|issue tracker}}. | ||
Remember: we might call it volunteering, but what should drive you is [[How the FlightGear project works|the fun of doing something]]. | Remember: we might call it volunteering, but what should drive you is [[How the FlightGear project works|the fun of doing something]]. | ||
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'''Help needed:''' | '''Help needed:''' | ||
The [[YASim]] FDM is looking for a new maintainer: | The [[YASim]] FDM is looking for a new maintainer: | ||
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}} | }} | ||
{{Main page/Leftbox|title=Coding Help Needed! (Updated | {{Main page/Leftbox|title=Coding Help Needed! (Updated 06/2020) | ||
|contents= | |contents= | ||
* {{Progressbar|70}} [[Compositor#TODO|Compositor roadmap]] | |||
* {{Progressbar|40}} [[Deboosting FlightGear|Replacing boost]] | |||
* {{Pending}} [[CompositeViewer Support|Switching to osgViewer::CompositeViewer]] (multiple scenery cameras and moving maps) | |||
* {{Pending}} [[World Scenery 3.0 roadmap]] | * {{Pending}} [[World Scenery 3.0 roadmap]] | ||
* {{Pending}} [[Reset & re-init]] | * {{Pending}} [[Reset & re-init]] | ||
* {{Pending}} [[Canvas Development]] - discusses possible future Canvas additions | * {{Pending}} [[Canvas Development]] - discusses possible future Canvas additions | ||
* {{Pending}} [[Canvas Properties#Planned Features|Canvas Project (Planned Features)]] (fully scriptable 2D rendering API) | * {{Pending}} [[Canvas Properties#Planned Features|Canvas Project (Planned Features)]] (fully scriptable 2D rendering API) | ||
* {{Pending}} [[Canvas Widgets#Missing_.2F_Todo|Canvas Widgets (Missing Features)]] (Canvas GUI layer for scriptable widgets) | * {{Pending}} [[Canvas Widgets#Missing_.2F_Todo|Canvas Widgets (Missing Features)]] (Canvas GUI layer for scriptable widgets) | ||
* {{Pending}} [[Howto:Use Property Tree Objects|Depreciate tied properties and use PropertyObjects instead]] | * {{Pending}} [[Howto:Use Property Tree Objects|Depreciate tied properties and use PropertyObjects instead]] | ||
}} | }} | ||
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[[Category:Portals]] | [[Category:Portals]] | ||
[[ca:Portal:Desenvolupador]] | |||
[[es:Portal:Desarrollo]] | |||
[[de:Portal:Entiwcklung]] | |||
[[fr:Portal:Développeur]] | [[fr:Portal:Développeur]] | ||
[[sr:Portal:Razvoj]] | [[sr:Portal:Razvoj]] | ||
[[zh:Portal:Developer]] |