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# the built-in AI is extremely simple, and there's no FDM used, and aircraft systems (AP etc) are also not simulated used, the hard-coded AI is agnostic to weather/turbulence<br/>
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# [[bombable]] is bit more advanced, but works around these limitations in scripting space through scripted FDMs and pilots - it would be possible to create a script "bot" (pilot) that actually flies the thing, and that deals with failures.<br/>
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# weather/gusts and wind shear should be possible to simulate through "advanced weather" (also scripted)<br/>
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# failure management is meanwhile also scripted through galvedro's work: [[A_Failure_Management_Framework_for_FlightGear]]<br/>
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# bombable is pretty sophisticated, and could also be extended with NN for better AI
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  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=213439#p213439
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    |title=<nowiki>Re: How advanced is FlightGear's AI?</nowiki>
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    |author=<nowiki>Hooray</nowiki>
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    |date=<nowiki>Wed Jun 25</nowiki>
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  }}
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}}
    
== AI Scenarios vs. Scripting  ==
 
== AI Scenarios vs. Scripting  ==

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