MediaWiki has been updated to version 1.35.1. Please report any problems here.

Changes

Jump to navigation Jump to search
Line 30: Line 30:  
     |author=<nowiki>Hooray</nowiki>
 
     |author=<nowiki>Hooray</nowiki>
 
     |date=<nowiki>Fri Feb 08</nowiki>
 
     |date=<nowiki>Fri Feb 08</nowiki>
 +
  }}
 +
}}
 +
 +
{{FGCquote
 +
  |Basically you can steer/animate an AI object in 2 different ways:<br/>
 +
1.)Use the existing scenario/AI and update heading, position via a nasal script<br/>
 +
  advantages: less coding, good integration<br/>
 +
  drawbacks: has to be loaded at startup, therefore omipresent<br/>
 +
<br/>
 +
2.)The nasal/model placement like in tanker.nas<br/>
 +
  drawbacks: requires more coding<br/>
 +
  advantages: (un-)loadable at runtime, very flexible<br/>
 +
<br/>
 +
So it would be possibly the best way to generate an ai_plane.nas file similar to tanker.nas, that could be used for a wide range of applications. This script can then be steered via your own nasal AI script that is written for a specific purpose.<br/>
 +
<br/>
 +
The second method is already in use for some model animations/movements and works well, so you could concentrate on the "real" AI part.
 +
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=71357&sid=87a1bbb8eef0a7421201c0257659a68a#p71357
 +
    |title=<nowiki>Re: AI development (bots) / AI engine</nowiki>
 +
    |author=<nowiki>glazmax</nowiki>
 +
    |date=<nowiki>Thu Mar 25</nowiki>
 
   }}
 
   }}
 
}}
 
}}

Navigation menu