Howto:Animate models: Difference between revisions

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Small corrections and WIP on summary table so far so far.
(More headings; Grouping together related animations)
(Small corrections and WIP on summary table so far so far.)
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'''Note for SketchUp users:''' when exporting to AC3D in Sketchup, the .ac file will name the objects in your model to "blah" by default. You need to amend the relevant object names in your .ac file using text edit, so that the xml will work.
'''Note for SketchUp users:''' when exporting to AC3D in Sketchup, the .ac file will name the objects in your model to "blah" by default. You need to amend the relevant object names in your .ac file using text edit, so that the xml will work.
== Summary of animations and tags ==
{{WIP|Will be adding this over the coming days. /[[User:Johan G|Johan G]]}}
{| class="wikitable"
! colspan="2" | Animation
! colspan="13" | Tags
! rowspan="2" | Comments
|-
! <type> !! Purpose
! &lt;axis&gt; !! &lt;center&gt; !! &lt;condition&gt; !! &lt;expression&gt; !! &lt;factor&gt; !! &lt;interpolation&gt; !! &lt;power&gt; !! &lt;min&gt; !! &lt;max&gt; !! &lt;name&gt; !! &lt;offset&gt; !! &lt;object-name&gt; !! &lt;property&gt; <!-- !! &lt;&gt; -->
|-
|
|}


== Tags used in most animations ==
== Tags used in most animations ==
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The axis are similar to the ones of the 3D model, so finding coordinates is easily done in 3D modeling software.
The axis are similar to the ones of the 3D model, so finding coordinates is easily done in 3D modeling software.


== Tags tha can be used in all animations ==
== Additional tags that can be used in most animations ==
=== Conditions ===
=== Conditions ===
Multiple animations can make use of a conditional. Check <tt>$FGDATA/Docs/README.conditions</tt> for some more details.
Multiple animations can make use of a conditional. Check <tt>$FGDATA/Docs/README.conditions</tt> for some more details.

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