How the FlightGear project works: Difference between revisions

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→‎Number of aircraft vs. quality of aircraft: http://forum.flightgear.org/viewtopic.php?f=42&t=19238#p178021
m (→‎Number of aircraft vs. quality of aircraft: http://forum.flightgear.org/viewtopic.php?f=25&t=15207&start=30#p194998)
(→‎Number of aircraft vs. quality of aircraft: http://forum.flightgear.org/viewtopic.php?f=42&t=19238#p178021)
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By saying that users can easily tweak the FDM in FlightGear, I am not implying that the the flight models or the FG architecture are inherently defective. There are many FG aircraft with great FDMs, other are not so good. Those that aren't so good are usually because they are not completed as indicated by their production status. As with any software product in beta release, the users are free to provide feedback directly to the developer. As this is an open source project, that feedback is often in the from of contributing code/FDM enhancements directly to the author for incorporation into the model. With commercial flight sims, you are always seeing the polished product because they would not get away with selling an unpolished product. With FG we are not burdened by the need to make a profit or satisfy our customers. We ARE our customers so we only need to make ourselves happy 8) So with FG you get to see a preview in the form of a pre-production or alpha release. This gives the users an opportunity to provide feedback directly to the developers, and often this feedback can be incorporated into an updated version of the aircraft in a few days or less. This is not a remote possibility for a commercial sim. I think this is why those who use FG like it so much. We are not content to use something out of the box, we are far too picky!
By saying that users can easily tweak the FDM in FlightGear, I am not implying that the the flight models or the FG architecture are inherently defective. There are many FG aircraft with great FDMs, other are not so good. Those that aren't so good are usually because they are not completed as indicated by their production status. As with any software product in beta release, the users are free to provide feedback directly to the developer. As this is an open source project, that feedback is often in the from of contributing code/FDM enhancements directly to the author for incorporation into the model. With commercial flight sims, you are always seeing the polished product because they would not get away with selling an unpolished product. With FG we are not burdened by the need to make a profit or satisfy our customers. We ARE our customers so we only need to make ourselves happy 8) So with FG you get to see a preview in the form of a pre-production or alpha release. This gives the users an opportunity to provide feedback directly to the developers, and often this feedback can be incorporated into an updated version of the aircraft in a few days or less. This is not a remote possibility for a commercial sim. I think this is why those who use FG like it so much. We are not content to use something out of the box, we are far too picky!
= Fictional Aircraft =
FlightGear is developed by a community of volunteers from all over the world, we contribute in whatever way we see fit, if you disagree with the way FlightGear development is going, your best chance to affect it, is by starting contributing yourself. FlightGear could only progress so far without any commercial backing for over a decade, because of FlightGear contributors and their very passion for turning their own ideas into FlightGear features.
FlightGear isn't only developed with a single role or purpose in mind, FlightGear is to be understood as a framework for developing new aviation related features, including fictional features. We have hundreds of "aircraft" and "vehicles" available in FlightGear, only a fraction of those are fictional, and most of the fictional ones are not even well-developed, you will surely be able to find other aircraft that you are interested in, see: http://www.flightgear.org/download/airc ... ilterable/
So until you roll up your own sleeves, let's just appreciate the variety of aircraft and other features to be found in FlightGear, including the X-wing star fighter from Star Wars, Star Trek space shuttles and lots of other passionately developed 3D models, like the BlueBird for example


= You need development guidelines =
= You need development guidelines =

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