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m (→Number of aircraft vs. quality of aircraft: http://forum.flightgear.org/viewtopic.php?f=25&t=15207&start=45#p195053) |
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In the MSFS world, the typical model is a commerical product, released as a complete and well-rounded package. In the FG world, few models are finished, complete efforts. Developers work on what they know and what interests them, and most are open to contribution from others. Few works are above improvement. The neat thing about the Flightgear environment isn't that it's free. It's that if you don't like some aspect, you're welcome to help refine it. You can learn to improve it yourself, or you can help by suggesting well-conceived, objective changes to the authors. Most will listen. And you just might learn something along the way that will surprise or enlighten you. | In the MSFS world, the typical model is a commerical product, released as a complete and well-rounded package. In the FG world, few models are finished, complete efforts. Developers work on what they know and what interests them, and most are open to contribution from others. Few works are above improvement. The neat thing about the Flightgear environment isn't that it's free. It's that if you don't like some aspect, you're welcome to help refine it. You can learn to improve it yourself, or you can help by suggesting well-conceived, objective changes to the authors. Most will listen. And you just might learn something along the way that will surprise or enlighten you. | ||
By saying that users can easily tweak the FDM in FlightGear, I am not implying that the the flight models or the FG architecture are inherently defective. There are many FG aircraft with great FDMs, other are not so good. Those that aren't so good are usually because they are not completed as indicated by their production status. As with any software product in beta release, the users are free to provide feedback directly to the developer. As this is an open source project, that feedback is often in the from of contributing code/FDM enhancements directly to the author for incorporation into the model. With commercial flight sims, you are always seeing the polished product because they would not get away with selling an unpolished product. With FG we are not burdened by the need to make a profit or satisfy our customers. We ARE our customers so we only need to make ourselves happy 8) So with FG you get to see a preview in the form of a pre-production or alpha release. This gives the users an opportunity to provide feedback directly to the developers, and often this feedback can be incorporated into an updated version of the aircraft in a few days or less. This is not a remote possibility for a commercial sim. I think this is why those who use FG like it so much. We are not content to use something out of the box, we are far too picky! | |||
= You need development guidelines = | = You need development guidelines = |