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m (It's not Gendemarie but "Gendarmerie" wich mean at the origin, "people with weapons") |
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* <strike>new 3d-model more accurate and detailed, single-livery-texture-file</strike> DONE! | * <strike>new 3d-model more accurate and detailed, single-livery-texture-file</strike> DONE! | ||
* <strike>latest shader (bumpspec-reflection and glasshader)</strike> DONE! | * <strike>latest shader (bumpspec-reflection and glasshader)</strike> DONE! | ||
* new, much more accurate fdm matching 90% of Pilot Operations Handbook values AEO, OEI and Airspeed NEXT TASK: NEEDS FINE TUNING (behavior with SAS) | * new, much more accurate fdm matching 90% of Pilot Operations Handbook values AEO, OEI and Airspeed NEXT TASK: NEEDS STILL FINE TUNING (behavior with SAS) | ||
* <strike>more different configurations possible- lowskid, midskid and highskid, different sandfilter, different radomes etc...</strike> DONE! | * <strike>more different configurations possible- lowskid, midskid and highskid, different sandfilter, different radomes etc...</strike> DONE! | ||
* different selectable interiors influencing weight HEMS modelled, VIP and Utility(Police) following | * different selectable interiors influencing weight HEMS modelled, VIP and Utility(Police) following SOON (OR LATER) | ||
* influence of configurations on weight and CoG based on Pilot Operations Handbook | * influence of configurations on weight and CoG based on Pilot Operations Handbook DONE ! | ||
* making CAD and VEMD and the most important systems working | * making CAD and VEMD and the most important systems working SOON (OR LATER) | ||
* <strike>many different liveries. Thanks to Sanni!</strike> DONE! | * <strike>many different liveries. Thanks to Sanni!</strike> DONE! | ||
* <strike>finally a complete flightdeck with photorealistic analog panel</strike> DONE! | * <strike>finally a complete flightdeck with photorealistic analog panel</strike> DONE! |
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