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Requirements to start WED for the first time
m (Fix version)
m (Requirements to start WED for the first time)
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  conf=release_opt make -j2 WED
  conf=release_opt make -j2 WED


You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable:
cp build/Linux/release_opt/WED ~/bin
== Starting WED for the first time ==
WED will require that you Choose the X-Plane folder before it will do anything else. Create a working directory with the following structure before starting WED for the first time.
working directory
    |--Custom Scenery
    |--Global Scenery
    |--Resources
          |--default scenery
WED looks for this specific directory structure.
Reference:
xptools/src/WEDCore/WED_PackageMgr.cpp lines 33-35
CUSTOM_PACKAGE_PATH="Custom Scenery"
GLOBAL_PACKAGE_PATH="Global Scenery"
DEFAULT_PACKAGE_PATH="Resources" DIR_STR="default scenery"
This paragraph was written by a person who is a newbie to WED. I will edit it as I learn more. An experienced WED user is more than welcome to edit this.


As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory:
As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory:
Line 54: Line 71:
  build/Linux/release_opt/WED
  build/Linux/release_opt/WED


You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable:
cp build/Linux/release_opt/WED ~/bin




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