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m (Requirements to start WED for the first time) |
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conf=release_opt make -j2 WED | conf=release_opt make -j2 WED | ||
You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable: | |||
cp build/Linux/release_opt/WED ~/bin | |||
== Starting WED for the first time == | |||
WED will require that you Choose the X-Plane folder before it will do anything else. Create a working directory with the following structure before starting WED for the first time. | |||
working directory | |||
|--Custom Scenery | |||
|--Global Scenery | |||
|--Resources | |||
|--default scenery | |||
WED looks for this specific directory structure. | |||
Reference: | |||
xptools/src/WEDCore/WED_PackageMgr.cpp lines 33-35 | |||
CUSTOM_PACKAGE_PATH="Custom Scenery" | |||
GLOBAL_PACKAGE_PATH="Global Scenery" | |||
DEFAULT_PACKAGE_PATH="Resources" DIR_STR="default scenery" | |||
This paragraph was written by a person who is a newbie to WED. I will edit it as I learn more. An experienced WED user is more than welcome to edit this. | |||
As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory: | As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory: | ||
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build/Linux/release_opt/WED | build/Linux/release_opt/WED | ||
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