Fairchild Republic A-10 Thunderbolt II: Difference between revisions

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Added HUD description.
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(Added HUD description.)
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[[Image:A-10-electrical-power-control-panel.jpg|thumb|Electrical control panel]]
[[Image:A-10-electrical-power-control-panel.jpg|thumb|Electrical control panel]]


Oh, maybe you will see at the early begining some needles spinning back on the engines gauges panel and the VSI... that's only a software initialization artifact.
Oh, maybe you will see at the early beginning some needles spinning back on the engines gauges panel and the VSI... that's only a software initialization artifact.


Ok, look at the right console, there is a panel with 6 switches, that's the main electrical control panel. Hit Ctrl-c and you will have a view of where to click...
So look at the right console, there is a panel with 6 switches, that's the Main Electrical Control Panel. Hit Ctrl-c and you will have a view of where to click...


Let's connect the battery: switch on the battery switch. A few indicators should light on, but not all of them. Any way, with the battery connected you can start the APU.  
Let's connect the battery: switch on the battery switch. A few indicators should light on, but not all of them. Any way, with the battery connected you can start the APU.  
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At this time, you can stop the APU if you want. It wont be useful anymore. (This could change whith futur developement of engines failures...)
At this time, you can stop the APU if you want. It wont be useful anymore. (This could change whith futur developement of engines failures...)
=== HUD ===
The Head Up Display is turned off by default at aircraft startup. To turn it on electrical power on at least one of the three generator is needed as it isn't wired to the battery.
The '''HUD Control Panel''' is located on the upper left corner of the main instrument panel. Three knobs are functional.
[[Image:A-10-hud-control-panel.jpg|thumb|HUD Control Panel]]
(<b>A</b>) Mode Selector Switch: OFF, TEST (standard display), NAV (standard display), CCIP (standard display + Countinuous Computed Impact Point), CCRP (standard display), EXP (standard display), STBY (standard display). Actually you will mostly use NAV and CCIP as other modes are not modeled yet. See later in Weapons System about reticles use.
(<b>B</b>) INTEN knob: Adjust the HUD luminosity.
(<b>C</b>) DEPR knob: Changes the vertical position of the primary aiming reticle in the HUD, There is a digital index in the HUD showing its position, range from -1.00 to 1.00 followed by the letter "D".
'''HUD Symbology:'''
[[Image:A-10-hud-symbology.jpg|thumb|HUD Symbology]]
(<b>D</b>) Pitch ladder.
(<b>E</b>) Indicated Air Speed, Kts.
(<b>F</b>) Primary Aiming Reticle.
(<b>G</b>) Horizon Line
(<b>H</b>) Primary Aiming Reticle Digital index.
(<b>I</b>) Magnetic Heading Tape.
(<b>J</b>) Indicated Altitude in feet (ASL).
(<b>K</b>) Radar Altitude in feet (AGL) followed by letter "R".
(<b>I</b>) Aircraft Pitch in degrees, boxed.
(<b>M</b>) Total Velocity Vector indicator.
(<b>N</b>) Pointer showing the rudders deflection.




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=== Weapons system ===
=== Weapons system ===


Be sure to have energy before trying to use the armement panel. The gun's rounds counter (<b>A</b>) should be enlighted in blue and the HUD should be active.
Be sure to have energy before trying to use the armement panel. The gun's rounds counter (<b>A</b>) should be lighted in blue and the HUD should be active.


There is actually 2 AIM-9 and the gun.
There is actually 2 AIM-9 and the gun.
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